Spore

A few years ago, I wrote a post detailing my personal gaming history, wherein I also looked ahead to the future at a computer game that was shaping up to be extremely interesting. That game was Spore (you should really go to their site and watch the introductory video). Under development for half a decade, it was finally released a little over a week ago. Of course, I went out and bought it immediately, and have spent way too much time enjoying it recently. ...

September 17, 2008 · 3 min · Jonathan Lipps

Stand-up Desk, Part I: Design

Like many computer programmers who spend upwards of 8 hours a day working with a keyboard and mouse, I’ve developed some physical problems as a result (classed as Repetitive Strain Injuries, or RSIs). In recent years these have gotten so serious I’ve been to one physician (mainstream and alternative) after another, looking for insight into the situation. Through that process I’ve gained an awareness of the supreme importance of things like correct posture and taking recovery breaks. I’ve also experimented with every kind of ergonomic device on the market, some of which do help. (Unfortunately, much of this is too little, too late–such is the price I pay for my unsustainable Internet lifestyle). ...

July 8, 2008 · 3 min · Jonathan Lipps

Back from Whitney / Into Spareroom Studios

You should all be relieved to hear that Dan and I did not die on Mt Whitney. Though the summit attempt was a good deal more difficult than it was supposed to be, due to weather. In fact, on our way up the last 1,000 ft or so, our group kicked off a couple small avalanches, causing the team leader to declare emphatically that conditions were very unsafe. Things were so bad, we descended immediately, packed up camp (at 12,000 ft) as quickly as possible, and rushed all the way down the mountain. So unfortunately, we did not summit Mt Whitney. I did get this great picture of it during a short lull in the rogue winter storm that hit us: ...

April 29, 2006 · 3 min · Jonathan Lipps

Inspiration from Game Design

The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being “red in tooth and claw”–i.e., vicious and cruel–long before humans arrived on the scene. However, something I saw last night on digg inspired me to push these topics yet further back, and that was a demo for an upcoming game by Maxis (creators of all the Sim games–of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion–incidentally, you can play SimCity Classic online here if you have a PC). Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a “gamer”. If you want to skip the history and get to the point, scroll down to “The Reason for this Entry” below.

March 14, 2006 · 19 min · Jonathan Lipps