The Da Vinci Code

I just finished reading The Da Vinci Code (hereafter TDVC–or maybe I’ll write it out for SEO purposes). It was more or less, given all the fuss, what I’d expected. I thought I’d share some thoughts and reflections. Be warned–I will probably reveal things about the plot that you may not want to know if you are keeping a vow of Da Vinci virginity or something.

May 18, 2006 · 16 min · Jonathan Lipps

Back from Whitney / Into Spareroom Studios

You should all be relieved to hear that Dan and I did not die on Mt Whitney. Though the summit attempt was a good deal more difficult than it was supposed to be, due to weather. In fact, on our way up the last 1,000 ft or so, our group kicked off a couple small avalanches, causing the team leader to declare emphatically that conditions were very unsafe. Things were so bad, we descended immediately, packed up camp (at 12,000 ft) as quickly as possible, and rushed all the way down the mountain. So unfortunately, we did not summit Mt Whitney. I did get this great picture of it during a short lull in the rogue winter storm that hit us: ...

April 29, 2006 · 3 min · Jonathan Lipps

Inspiration from Game Design

The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being “red in tooth and claw”–i.e., vicious and cruel–long before humans arrived on the scene. However, something I saw last night on digg inspired me to push these topics yet further back, and that was a demo for an upcoming game by Maxis (creators of all the Sim games–of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion–incidentally, you can play SimCity Classic online here if you have a PC). Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a “gamer”. If you want to skip the history and get to the point, scroll down to “The Reason for this Entry” below.

March 14, 2006 · 19 min · Jonathan Lipps

Faith and Science

I’m in Orlando this week for a seminar we’re putting on with Alister McGrath as the lecturer. We’re filming the whole experience in an insanely-designed soundstage at Disney’s MGM studios, and just being in such a cool place every day is pretty fun. The lectures themselves, and more importantly the interaction that I’ve been able to have with Alister both on and off camera, have been incredible.

November 3, 2005 · 2 min · Jonathan Lipps

Things I Like 10-2005

So that I will not be accused of only making lists of heavy and depressing stuff like doubts, here is installment #1 of “Things I Like”! I have put “10-2005” in the title, which implies but does not do anything like promise that this will be a monthly series. The list is not supposed to be particularly deep, so please do not feel injured that I do not mention our relationship, or Jesus, or anything like that. But do remember that I spend most of my days coding, and so a lot of this will be my inner nerd coming out. Here is the list, in no particular order:

October 28, 2005 · 2 min · Jonathan Lipps

Glósoli

This video has been one of my close companions over the last few weeks, reminding me what I love to dream about most. You may have already seen it; if not, an incredible experience awaits!

October 6, 2005 · 1 min · Jonathan Lipps

Serenity

On a spur of the moment, I went to see the last showing of Serenity tonight at a local theater. I’d seen previews for it during Batman Begins, and thought, “Oh no, another mediocre sci-fi flick with none-too-great special effects and bad acting.” But since it opened a few days ago, I’ve been hearing nothing but positive things from people whom I trust to know better, so I thought I’d give it a chance. My conclusion, after seeing it, was that it’s probably the best sci-fi movie I have seen in the theaters, for as long as I can remember. The problem with sci-fi movies is that they’re typically either “sci-fi”, meaning, not sci-fi in spirit, but set in space, so everyone thinks it’s sci-fi, or that they’re sci-fi in spirit, but horribly written and acted or produced.

October 5, 2005 · 3 min · Jonathan Lipps

The Narrow Way

Kierkegaard speaks to my deepest self when he says: The simple man who humbly confesses himself to be a sinner–himself personally (the individual)–does not at all need to become aware of all the difficulties which emerge when one is neither simple nor humble. But when this is lacking, this humble consciousness of being personally a sinner (the individual)–yea, if such a one possessed all human wisdom and shrewdness along with all human talents, it would profit him little. Christianity shall in a degree corresponding to his superiority erect itself against him and transform itself into madness and terror, until he learns either to give up Christianity, or else by the help of what is very far remote from scientific propaedeutic, apologetic, &c., that is, by the help of the torments of a contrite heart (just in proportion to his need of it) learns to enter by the narrow way, through the consciousness of sin, into Christianity. ...

September 20, 2005 · 2 min · Jonathan Lipps

Podornot.com

I’m happy to announce the result of an insane weekend of creative coding/design with my roommate Justin: Podornot.com. Podornot is a fun mash-up of the new podcasting trend (internet buzz, anyone?) and the old Internet time-wasting stand-by, Hot or not. The idea is to generate a random audio experience; you never know what you’re going to get! But as you go through, you can rate the podcasts you hear, and maybe someday we will use this information to create lists of the hottest podcasts on the web. So go to the site and check it out! ...

September 13, 2005 · 1 min · Jonathan Lipps

Around-the-clock Development

Since I work in California and most of Teleios is in Florida, there is a 3-hour time difference which would ostensibly cause some problems in synchronizing workdays. Recently I’ve taken to a strategy which has been used, to great effect, by almost every software giant in existence. This strategy doesn’t so much solve the workday synchronization problem (as getting up at 4:30 am would, for example), but instead says that, actually, desynchronization is the solution! Namely: around-the-clock development.

September 13, 2005 · 2 min · Jonathan Lipps