<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Discoveries on re:creation</title><link>https://blog.jlipps.com/tags/discoveries/</link><description>Recent content in Discoveries on re:creation</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 18 May 2006 07:48:09 +0000</lastBuildDate><atom:link href="https://blog.jlipps.com/tags/discoveries/feed.xml" rel="self" type="application/rss+xml"/><item><title>The Da Vinci Code</title><link>https://blog.jlipps.com/2006/05/the-da-vinci-code/</link><pubDate>Thu, 18 May 2006 07:48:09 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=345</guid><description>&lt;p&gt;I just finished reading &lt;em&gt;The Da Vinci Code&lt;/em&gt; (hereafter TDVC&amp;ndash;or maybe I&amp;rsquo;ll write it out for SEO purposes). It was more or less, given all the fuss, what I&amp;rsquo;d expected. I thought I&amp;rsquo;d share some thoughts and reflections. Be warned&amp;ndash;I will probably reveal things about the plot that you may not want to know if you are keeping a vow of Da Vinci virginity or something.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img loading="lazy" src="http://movies.apple.com/trailers/sony_pictures/da_vinci_code/images3/title_main.jpg"&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><content:encoded><![CDATA[<p>I just finished reading <em>The Da Vinci Code</em> (hereafter TDVC&ndash;or maybe I&rsquo;ll write it out for SEO purposes). It was more or less, given all the fuss, what I&rsquo;d expected. I thought I&rsquo;d share some thoughts and reflections. Be warned&ndash;I will probably reveal things about the plot that you may not want to know if you are keeping a vow of Da Vinci virginity or something.</p>
<blockquote>
<p><img loading="lazy" src="http://movies.apple.com/trailers/sony_pictures/da_vinci_code/images3/title_main.jpg"></p>
</blockquote>
<p>First, it&rsquo;s a fun read. The plot is more or less a movie script&ndash;chopped up into small scenes, and everything described seemingly just for the director of photography. In some cases I even had the strange feeling that when I see the movie this weekend (or whenever), I&rsquo;ll have predicted most of the zooms and fades that will be a part of the cinematography. I guess that&rsquo;s supposed to make <em>The Da Vinci Code</em> bad literature. I don&rsquo;t really have any love for the lit snobs, but Shakespeare aside, it was sort of annoying. It felt syncopated, and like I was being coddled or overfed. You just can&rsquo;t have 100 climaxes in one novel; there needs to be more foreplay. But all that is to say, I think it will be a great movie. The plot itself is certainly fast-paced, and the mysteries are for the most part not inane. Some of the clues were easy to figure out beforehand, but others weren&rsquo;t. Anyway&ndash;a fun read. And quick. Moreover it appealed to the cryptologist in me&ndash;I used to study and write ciphers and codes when I was a child, and spend hours reading about their historical uses and such.</p>
<p>Second, it&rsquo;s easy to see why Christians would protest the book. After all, one thing we know about Christians is that they will protest anything that looks like it could undermine their already-fast-eroding image in popular culture. The fact that this is the subject of <em>The Da Vinci Code</em> just makes people pay less attention. The book&rsquo;s basically saying, &ldquo;Christianity acts to silence things it doesn&rsquo;t like&rdquo;, so whatever the factual state of the content which drives that polemic vehicle, people will feel it is corroborated by Christians acting to silence it. In &ldquo;responding&rdquo;, Christians will unwittingly substantiate the very claims they want to debunk. This is both unfortunate and unfair. I say it is unfair because the situation is set up in such a way so that any &ldquo;response&rdquo; will seem hollow from the outset. I say it is unfortunate because, again, things are set up to disincline people on either side from looking beyond the red-herringed, surface issues. What matters at this stage is not, as you might think, whether Jesus was married to Mary Magdalene, and all the rest. What matters is that such a suggestion will rile Christians up so that any interlocutor will sense a great amount of defensiveness, and feel justified in affirming the book&rsquo;s central tenet. What is that central tenet? To illustrate, I&rsquo;ll quote a longish section (from the end of Chapter 82, in a conversation between the main characters):</p>
<blockquote>
<p>&ldquo;There&rsquo;s an enormous difference between hypothetically discussing an alternate history of Christ, and&hellip;&rdquo; He paused.</p>
<p>&ldquo;And what?&rdquo;</p>
<p>&ldquo;And presenting to the world thousands of ancient documents as scientific evidence that the New Testament is false testimony.&rdquo;</p>
<p>&ldquo;But you told me the New Testament is based on fabrications.&rdquo;</p>
<p>Langdon smiled. &ldquo;Sophie, <em>every</em> faith in the world is based on fabrication. That is the definition of <em>faith</em>&ndash;acceptance of that which we imagine to be true, that which we cannot prove. Every religion describes God through metaphor, allegory, and exaggeration, from the early Egyptians through modern Sunday school. Metaphors are a way to help our minds process the unprocessible. The problems arise when we begin to believe literally in our own metaphors.&rdquo;</p>
<p>&ldquo;So you are in favor of the Sangreal documents staying buried forever?&rdquo;</p>
<p>&ldquo;I&rsquo;m a historian. I&rsquo;m opposed to the destruction of documents, and I would love to see religious scholars have more information to ponder the exceptional life of Jesus Christ.&rdquo;</p>
<p>&ldquo;You&rsquo;re arguing both sides of my question.&rdquo;</p>
<p>&ldquo;Am I? The Bible represents a fundamental guidepost for millions of people on the planet, in much the same way the Koran, Torah, and Pali Canon offer guidance to people of other religions. If you and I could dig up documentation that contradicted the holy stories of Islamic belief, Judaic belief, Buddhist belief, pagan belief, should we do that? Should we wave a flag and tell the Buddhists that we have proof the Buddha did not come from a lotus blossom? Or that Jesus was not born of a <em>literal</em> virgin birth.&rdquo;</p>
<p>&ldquo;My point exactly,&rdquo; Langdon said. &ldquo;Religious allegory has become a part of the fabric of reality. And living in that reality helps millions of people cope and be better people.&rdquo;</p>
<p>&ldquo;But it appears their reality is false.&rdquo;</p>
<p>Langdon chuckled. &ldquo;No more false than that of a mathematical cryptographer who believes in the imaginary number &rsquo; <em>i</em>&rsquo; because it helps her break codes.&rdquo;</p>
<p>Sophie frowned. &ldquo;That&rsquo;s not fair.&rdquo;</p>
</blockquote>
<p>There are many, many things to unpack in this segment. We might begin by pointing out that Sophie&rsquo;s retort at the end is right on&ndash;it <em>is</em> unfair for Langdon to assume the non-reality of <em>i</em>. The non-reality of mathematical entities is by no means a settled (or majority) philosophical opinion. The larger issue is of course <em>The Da Vinci Code</em>&rsquo;s implicit claim that there are really <em>two</em> &ldquo;realities&rdquo; that we exist in. One is the reality of objective truth, where &ldquo;scientific evidence&rdquo; belongs. The other is the reality of &ldquo;fundamental guideposts&rdquo;, of &ldquo;religious allegory&rdquo; that &ldquo;helps millions of people cope and be better people.&rdquo; Here Brown reduces to a strident echo of the <em>vox populi</em> of our age, and he fails to adequately respond to Sophie&rsquo;s insistence that &ldquo;their reality is false.&rdquo;</p>
<p>There really is a deep philosophical tension here. Why is it at all appropriate to sidestep questions of truth in favor of a pseudo-reality that somehow &ldquo;helps people&rdquo;. Why would we think there is any guarantee that pseudo-realities can &ldquo;help&rdquo; people? It seems that in our most primitive of experiences (walking, eating, and so forth), departing from that more &ldquo;objective reality&rdquo;&ndash;the one where science operates&ndash;comes with deadly consequences. Everyone knows there are a million examples, but I&rsquo;ll give one: it does me no good to declare that, although Drano, scientifically speaking, is not food, in my &ldquo;spiritual reality&rdquo; or whatever, I can partake of it for sustenance. Now, it is one thing to talk about partaking of Drano. If, on the other hand, I really engage in the activity, I will soon learn that my self-constructed &ldquo;spiritual reality&rdquo; is no match for that other reality. It seems that <em>The Da Vinci Code</em> agrees so far (&ldquo;The problems arise when we begin to believe literally in our own metaphors.&rdquo;)</p>
<p>So let&rsquo;s ask another awkward question: How could it be beneficial to <em>believe</em> in anything that we don&rsquo;t consider to be a part of that &ldquo;objective&rdquo; reality? How could it be beneficial to me to believe that Drano is sustenance if I simultaneously know that Drano is not <em>really</em> sustenance? The imagined response is that the Drano example is nonsensical, whereas if we&rsquo;re talking about Jesus, the answer is obvious: Jesus <em>inspires</em> people. He was the proto-feminist, he was a liberator, etc. But this dodges the issue, for the issue is why it would be beneficial to continue to speak of things like Jesus&rsquo; divinity, his virgin birth, his miracles, and his resurrection, if such things did not happen. The only way out appears to be to say that these things are all <em>symbolic</em>&ndash;they <em>remind</em> us and point out to us the things that actually <em>are</em> real in the non-religious sense of &ldquo;real&rdquo;, e.g., his proto-feminism, his love of outcasts, and so forth. But does this not seem like some sort of Da Vinci Code itself? Some sort of serpentine path of clues that leads right back&ndash;to where we started. My point is this&ndash;if you believe certain things about Jesus and not others, you will ultimately only be inspired by the things you believe about him&ndash;not the ones you don&rsquo;t.</p>
<p>And yet there is a bit of positive insight in the passage we just read as well&ndash;people <em>do</em> try to &ldquo;get at&rdquo; God, or the &ldquo;unprocessible&rdquo; via metaphor. Metaphor is extremely valuable in this sense. And of course, as <em>The Da Vinci Code</em> suggests, to believe literally in these metaphors <em>is</em> to commit a fallacy. But it is not a fallacy to believe literally in the thing the metaphor is attempting to &ldquo;get at&rdquo;. Moreover, it goes without saying that Dan Brown pulls a bit of a fast one in that it is presupposed that language of Jesus&rsquo; miracles and resurrection are metaphorical. While it is inappropriate to take a metaphor literally, it is not inappropriate to take a literal statement literally. &ldquo;Jesus Christ is Lord of the Earth&rdquo; is thus a statement whose metaphoricity, and therefore the appropriateness of its being taken literally, depend on the epistemology of the one uttering the statement. In fact, metaphor always operates this way&ndash;so it is curious to see <em>The Da Vinci Code</em> proposing the metaphor as existing somehow objectively. What should be proposed as existing (or not existing) objectively are facts which substantiate the literal form of the statement. If there are none such, those who believe the proposition can be stated literally will eventually find themselves in the proverbial Drano-drinking situation. So it is at this stage that it begins to matter whether Christ resurrected or not.</p>
<p>Anyway, all this is supposed to highlight: <em>The Da Vinci Code</em> seems to propose that it is OK to &ldquo;believe&rdquo; things that, strictly speaking, we know to be false (in the &ldquo;real&rdquo; reality), as long as we just talk about believing them, or believe them in some vague non-propositional way, or engage in some other as-yet-undiscovered propositional attitude like &ldquo;believe-as-metaphor&rdquo; towards claims like &ldquo;Jesus is divine&rdquo; or &ldquo;the Buddha came from a lotus blossom&rdquo;. The instant we transfer those claims to normal propositional attitudes like &ldquo;believe-to-be-true&rdquo;, however, we have transgressed. Why? Because, according to <em>The Da Vinci Code</em>, they are <em>not really true</em> (in the story, remember, there are &ldquo;thousands of ancient documents&rdquo; which prove such claims to be false). But there is no good reason given for why anyone should think it is OK to believe things we know to be false, other than that it helps us become better people. Why better people, rather than worse people? It&rsquo;s unclear, when it&rsquo;s exactly the thing that needs to be the clearest&ndash;something is practical only insofar as it is seen to be useful for a certain, pre-defined end. In this case <em>The Da Vinci Code</em> is supposing that &ldquo;false religious belief&rdquo; is practical, but the only end in sight is this one of &ldquo;becoming better people&rdquo;. Since such an end requires definition and elucidation, but none is forthcoming in the book, we are left at a dead end.</p>
<p>Ironically (but perhaps sensibly, given what I&rsquo;ve said), the story&rsquo;s main characters do not seem to spend a lot of time pondering whether <em>they</em> should adopt some false religious beliefs to better themselves. No&ndash;they are enlightened because they have the knowledge that these beliefs are actually false, and so feel no pull towards engaging in belief of them, metaphorically or otherwise. Robert and Sophie spend their time deliberating what to do about &ldquo;all those poor people who actually really believe these things&rdquo;, and settle on this strategy of protecting their schizophrenic reality. You definitely get the feeling that they are looking down from the heights of enlightenment and power because <em>they actually know the truth</em>. They&rsquo;ve chosen to keep that truth hidden, for the psychological safety of the world, but the last thing they&rsquo;d do is engage in beliefs that contradict that truth.</p>
<p>Thus the book sends an odd message, which if I were to paraphrase it, would be like this: &ldquo;Seek the truth with all your heart, and when you&rsquo;ve gotten it, congratulate yourself on being more enlightened than the rest. Go to great lengths not to disturb others with your enlightenment, because the brutes aren&rsquo;t ready; they might be destroyed. Now contemplate the sacred feminine.&rdquo; Or something similar. So there is a very devious talking out of both sides of the mouth going on. On one side we have the age-old draw of Gnosticism&ndash;come closer, and I will ravage your soul with secret knowledge that will transform you into something greater! It&rsquo;s no less Gnosticism for the fact that, in <em>The Da Vinci Code</em>, it could be construed as atheistic. And on the other side we have a very un-thought-out religious pluralism, where religious beliefs live in some sort of &ldquo;personal reality&rdquo; that, when all is said and done, don&rsquo;t affect anyone&rsquo;s lives at all. (&ldquo;Jesus is divine&rdquo; just ends up meaning &ldquo;Jesus was a feminist&rdquo; or something). In this story, the Gnostic heroes end up being the guardians of the rest of humanity, and their secrecy is reinforced</p>
<p>It seems to me that, once all these issues are on the table, the door is opened to discuss the factual nature of <em>The Da Vinci Code</em>&rsquo;s claims about Christianity, specifically. As it turns out, most of the more juicy ones are quite historically off, or uncorroborated, or pure speculation spun into a good mystery (but taken by many as true). I won&rsquo;t go into any of these specifically here. But I will mention that we at Teleios have recently partnered with <a href="http://alpha.org">Alpha</a> in the UK to deliver a video seminar of theirs on <em>The Da Vinci Code</em>, where they do go into some detail. I&rsquo;d recommend taking a look at it&ndash;but only after having read all the foregoing. As I said before, jumping right into defensive debates about the facts can only reinforce that message of the book which says that Christians do have something to fear. To get to the course, just go to <a href="http://alpha.org/davinci/">http://alpha.org/davinci/</a>. Incidentally, I&rsquo;ve got a <a href="http://reddit.com">Reddit</a> going trying to promote it&ndash;if you find the framework/video valuable, please go to <a href="http://reddit.com/info/64a1/comments">this page</a> and vote for it!</p>
<p>The second part of what I want to say has to do with what I would call <em>The Da Vinci Code</em>&rsquo;s misconstruing, not now the <em>facts</em> of Christianity, but rather the <em>meaning</em>, or message, or point of it. Here are some key implications from the book:</p>
<ul>
<li>The nature of Christianity is such that it is constantly engaged in covering things up, hiding them</li>
<li>Christianity opposes free thinking</li>
<li>Christianity subjugates women</li>
<li>Christianity glorifies masculinity and silences femininity</li>
<li>The Church, not Jesus, is the source of our understandings of him</li>
<li>The Church opposed paganism, not because she (curiously, the Church is often thought of as female, something which doesn&rsquo;t make sense on <em>The Da Vinci Code</em>&rsquo;s reading of it) thought it was false, but because it was afraid paganism would reveal the Church&rsquo;s true roots</li>
<li>Christianity is anti-sexual, and tries to suppress our natural and good longings for sex</li>
</ul>
<p>&hellip;and so on. These are the things that really frustrated me, because it showed a very deep and personal (on the part of Dan Brown) misunderstanding of Christianity and the Church. Let me put it very bluntly: to the extent that those statements describe an actual religion or an actual group of people, <em>that religion and/or that group of people are not Christianity or the Church!</em>. The fact that so many people obviously resonate with <em>The Da Vinci Code</em>&rsquo;s vision of Christianity shows that these claims have been too often corroborated in people&rsquo;s experience. <em>That</em> is where our shame (as Christians) should be&ndash;not that we have hidden or covered up anything (because we haven&rsquo;t&ndash;not like the <em>The Da Vinci Code</em> says, anyway), but rather that actions or words of ours have been interpreted as substantiating (or, worse, really <em>did</em> substantiate) those claims.</p>
<p>What I want to do is uphold <em>both</em> Christ&rsquo;s resurrection <em>and</em> Christianity&rsquo;s reverence for both the male and female roles and purposes and all the rest. There is no need to invent a Christ who married Mary Magdalene to convince me that Christianity promotes equality for women. But the tone of the book is that such is indeed the way of things. Another example: there is a sharp line drawn, in <em>The Da Vinci Code</em>, between a &ldquo;healthy&rdquo; sexuality, and Christian practice. While of course I would disagree with many people&rsquo;s views on what is a &ldquo;healthy&rdquo; sexuality, I want to deny that Christianity has anything to do with repressing sexual desire in general, or treating it as unholy, or punishing people for certain thoughts, and so on.</p>
<p>I guess in sum it is just sad that <em>The Da Vinci Code</em>&rsquo;s accusations have found such a ready reception. It means that they are obviously not baseless, in terms of how Christianity is seen and what some Christians have done in the world. But they <em>are</em> baseless in terms of who Jesus Christ was, and how it was <em>intended</em> that Christians live their lives, even and <em>especially</em> on an orthodox view of Christ, including his divinity and resurrection and all that. It is the pages of the Christian scriptures, not the Gnostic ones, that hold the keys to true freedom, liberation, and happiness&ndash;indeed the very kind of freedom, liberation, and happiness that people want! (Not some made-up &ldquo;church&rdquo; kind. Actual, real happiness).</p>
<p>Now, let me bring things to a close and restate my thoughts more succinctly: First, the way <em>The Da Vinci Code</em> phrases its claims is somewhat sneaky, in that some ways of responding to it could actually inadvertently substantiate those claims. So in talking about it, some groundwork must be laid. Second, whether or not it is OK to be a Christian actually depends on some facts about the world (like whether or not Christ rose from the dead)&ndash;not just on whether I can, in some reality distortion field, make metaphorical claims that sound like Christian tenets. Luckily, <em>The Da Vinci Code</em> doesn&rsquo;t dig up anything that need cause those central issues to be doubted (though it should be said, of course, that if one held certain non-central issues as central, one might find them eroding). Third, we (Christians) need to do something to re-educate the world about our views on the list above, to show that, really, they have no basis in the life or teachings of the one we supposedly follow.</p>
<p>Well, I&rsquo;m looking forward to seeing the movie this weekend or soon, and watching the reactions. As always, I will hold my breath more out of fear that the &ldquo;Christian&rdquo; response will be inappropriate or stupid, or not nuanced enough to see the questions that are really beneath the surface, and not the ones on top. But that&rsquo;s just the way it is! Meanwhile, the general spiritual backdrop of our time continues to shift further away from the Christianity of modernism. While that shift will continue to be attended by pockets of popular (but unsubstantiated) speculation, like <em>The Da Vinci Code</em>, it is in my mind a good thing, overall. One has only to visit certain churches in the US to know that, even if there was no cover-up, something, somewhere down the line from Christ, has been lost. Maybe it would be better for us to engage in the search for <em>that</em> Holy Grail than to worry about how Dan Brown is defining his.</p>
]]></content:encoded></item><item><title>Back from Whitney / Into Spareroom Studios</title><link>https://blog.jlipps.com/2006/04/back-from-whitney-into-spareroom-studios/</link><pubDate>Sat, 29 Apr 2006 04:21:56 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=341</guid><description>&lt;p&gt;You should all be relieved to hear that Dan and I did not die on Mt Whitney. Though the summit attempt was a good deal more difficult than it was supposed to be, due to weather. In fact, on our way up the last 1,000 ft or so, our group kicked off a couple small avalanches, causing the team leader to declare emphatically that conditions were very unsafe. Things were so bad, we descended immediately, packed up camp (at 12,000 ft) as quickly as possible, and rushed all the way down the mountain. So unfortunately, we did not summit Mt Whitney. I did get this great picture of it during a short lull in the rogue winter storm that hit us:&lt;/p&gt;</description><content:encoded><![CDATA[<p>You should all be relieved to hear that Dan and I did not die on Mt Whitney. Though the summit attempt was a good deal more difficult than it was supposed to be, due to weather. In fact, on our way up the last 1,000 ft or so, our group kicked off a couple small avalanches, causing the team leader to declare emphatically that conditions were very unsafe. Things were so bad, we descended immediately, packed up camp (at 12,000 ft) as quickly as possible, and rushed all the way down the mountain. So unfortunately, we did not summit Mt Whitney. I did get this great picture of it during a short lull in the rogue winter storm that hit us:</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/whitney.jpg"></p>
</blockquote>
<p>It should be said also that we did have an excellent time, were in great physical condition (we rocked the climb and the altitude) and health for the duration, and got back a day early, safe and sound. These are all good things, and the whole experience was overwhelmingly positive. I&rsquo;m sure Dan and I will be writing a full trip report to post at <a href="http://summitwhitney.com">Summit Whitney</a>, so I&rsquo;ll post here when that happens. At that time we should have a number of awesome pictures, too.</p>
<p>About a day after I got back from Whitney, I left for Florida to be at work and with family for a week and a half or so. Since my brother David has gotten in to Duke law school and will be moving to Durham pretty shortly, we decided that Splendour Hyaline (which consists of the two of us) needed to make a new record, and fast. So apart from work, we&rsquo;re pretty much in the studio (Spareroom Studios, that is). So far things are going great&ndash;we&rsquo;re planning on releasing a 5 or 6 song EP. The recording quality we&rsquo;re getting, both mechanically and in terms of performance, is light years beyond our previous attempts, so definitely stay tuned; we might post some unofficial mixes here or at <a href="http://www.myspace.com/splendourhyaline">our myspace page</a>.</p>
<p>On another music-related note, you&rsquo;ll notice a new sidebar on my blog, which consists of recently-played tracks from iTunes. All e4 blogs now have the ability to get data from <a href="http://last.fm">last.fm</a> if you have a last.fm username and some implementation of AudioScrobbler (downloads <a href="http://www.last.fm/downloads.php">here</a> for all platforms). If you&rsquo;ve never heard of last.fm, you should check it out&ndash;it&rsquo;s a cool web application that tracks your music listening and gives you cool statistics about it, suggests new artists, and connects you with people with similar taste. All that is to say, if I&rsquo;ve been listening to iTunes recently (and had an internet connection), you should now be able to see that info on my blog! (If you also have an e4 blog, just go to the weblog config page and put in your last.fm username to take advantage of this feature too).</p>
]]></content:encoded></item><item><title>Inspiration from Game Design</title><link>https://blog.jlipps.com/2006/03/inspiration-from-game-design/</link><pubDate>Tue, 14 Mar 2006 23:56:17 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=327</guid><description>&lt;p&gt;The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being &amp;ldquo;red in tooth and claw&amp;rdquo;&amp;ndash;i.e., vicious and cruel&amp;ndash;long before humans arrived on the scene. However, something I saw last night on &lt;a href="http://digg.com"&gt;digg&lt;/a&gt; inspired me to push these topics yet further back, and that was a demo for an upcoming game by &lt;a href="http://www.maxis.com/"&gt;Maxis&lt;/a&gt; (creators of all the Sim games&amp;ndash;of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion&amp;ndash;incidentally, you can play SimCity Classic online &lt;a href="http://simcity.ea.com/play/classic/index.html"&gt;here&lt;/a&gt; if you have a PC).&lt;/p&gt;
&lt;p&gt;Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a &amp;ldquo;gamer&amp;rdquo;. If you want to skip the history and get to the point, scroll down to &amp;ldquo;The Reason for this Entry&amp;rdquo; below.&lt;/p&gt;</description><content:encoded><![CDATA[<p>The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being &ldquo;red in tooth and claw&rdquo;&ndash;i.e., vicious and cruel&ndash;long before humans arrived on the scene. However, something I saw last night on <a href="http://digg.com">digg</a> inspired me to push these topics yet further back, and that was a demo for an upcoming game by <a href="http://www.maxis.com/">Maxis</a> (creators of all the Sim games&ndash;of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion&ndash;incidentally, you can play SimCity Classic online <a href="http://simcity.ea.com/play/classic/index.html">here</a> if you have a PC).</p>
<p>Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a &ldquo;gamer&rdquo;. If you want to skip the history and get to the point, scroll down to &ldquo;The Reason for this Entry&rdquo; below.</p>
<p><strong>A Personal Gaming History</strong></p>
<p>My dad was into computers and hardware since I was a baby, so we always had a computer in the family. I think the first one was an Apple, but when we moved back to the States in 1988 from Papua New Guinea, our home computer became a PC with MS-DOS. Being a technically-minded youngster, my dad and I would spend hours together playing with hardware, installing hard drives and so forth&ndash;and he taught me how to use DOS commands like &ldquo;cd&rdquo;, &ldquo;dir&rdquo;, &ldquo;md&rdquo;, and so on; he even taught me how to create .bat scripts! Later on I furthered my own education and learned how to write .com programs in assembly using &ldquo;copy con&rdquo;. Anyway, seeing that I took well to these sorts of things, my parents allowed me to play games on the computer, even though we had a no-Nintendo policy. Thus began a long love affair with PC gaming (and not, of course, console gaming).</p>
<p>Games were like books to me&ndash;little consumable pieces of fun that would transport me to different worlds, or allow me to be creative and imaginative, or give me a chance to learn more about computers (back in those days, things usually didn&rsquo;t just &ldquo;work&rdquo;&ndash;before running many games, you had to edit system startup files to allocate the correct amounts of memory to different parts of the system, or set IRQ settings for multimedia equipment because different games used different ports). I would get games usually via one of four ways. Occasionally my dad would bring home a game he&rsquo;d borrowed from a friend (like Gunship 2000), or found overseas for cheap (like Prince of Persia). More often I would be messing around on one of the many Dallas-based BBSes, looking through the downloads section for shareware games to get and try out (incidentally, BBS culture and reminiscences are worth their own entry, but I probably won&rsquo;t ever have the time to write such things out). Otherwise, I&rsquo;d borrow and install games from my friends Nathan or Sean or Ben. This was before the days of cd-roms and copy protection, of course. Very occasionally, I&rsquo;d spend what little money I had on a game.</p>
<p>Anyway, I thought it&rsquo;d be fun to make some lists for posterity&rsquo;s sake, and also to underscore how much of a gamer I was in earlier years&ndash;a world which is probably strange to most of you who spent your time at soccer practice or doing homework or whatever. If anyone wants to analyze the psychological implications of all of this, please do so in the comments. So here are lists of my favorite games:</p>
<p><strong>The Elementary School era (1988 - 1991)</strong>
During elementary school, we had a computer class every day which was supposed to teach us math or something, and if we finished our lessons early, we could go up to Mrs Mehta and ask for the 7.5&quot; floppy of the game of our choice, which we could put into the Apple IIs and boot. I&rsquo;d always play one of four games: <a href="http://www.mobygames.com/game/conan-hall-of-volta">Conan: Hall of Volta</a>, <a href="http://www.mobygames.com/game/moon-patrol">Moon Patrol</a>, <a href="http://www.mobygames.com/game/number-munchers">Number Munchers</a>, or of course, the mighty <a href="http://www.mobygames.com/game/oregon-trail">Oregon Trail</a>.</p>
<p><strong>The MS-DOS era (1988 - about 1996)</strong>
The MS-DOS era overlaps quite a bit with both the Windows 3.1 and the Windows 95 era, since both of these operating systems were more or less pieces of software running on top of DOS, and so games created then were typically written for DOS. That&rsquo;s why the era extends until 1996, even though I&rsquo;d been using a graphical OS for quite some time. There are a lot of important games to list here, so I&rsquo;ll do so by genre, and roughly chronologically within that.</p>
<p><strong>Educational games</strong> - the first games I played were educational games my parents had bought for the edification of myself and my siblings. For the most part, they didn&rsquo;t teach me anything, but they were fun nonetheless and so I spent lots of time with them. For example: <a href="http://www.mobygames.com/game/reader-rabbit">Reader Rabbit</a>, <a href="http://www.mobygames.com/game/where-in-the-world-is-carmen-sandiego-deluxe-edition">Where in the World is Carmen Sandiego?</a>, <a href="http://www.mobygames.com/game/where-in-the-usa-is-carmen-sandiego">Where in the USA is Carmen Sandiego?</a>, <a href="http://www.mobygames.com/game/math-rescue">Math Rescue</a>, and my favorite, <a href="http://www.mobygames.com/game/word-rescue">Word Rescue</a>.</p>
<p><strong>Board games / Strategy games</strong> - I wasn&rsquo;t as big a fan of this genre, but a few games did suck up my childhood time: <a href="http://www.mobygames.com/game/hexxagon">Hexxagon</a>, <a href="http://en.wikipedia.org/wiki/Battle_Chess">Battle Chess</a>, <a href="http://www.mobygames.com/game/incredible-machine">The Incredible Machine</a>, and the tank strategy <a href="http://www.mobygames.com/game/scorched-earth">Scorched Earth</a>.</p>
<p><strong>Side-scrollers (top-down scrollers, too)</strong> - This was possibly the most popular style of game for this era, since it allowed for exciting action while avoiding the challenges of 3D. All were more or less awesome: <a href="http://www.mobygames.com/game/pharaohs-tomb">Pharaoh&rsquo;s Tomb</a>, <a href="http://en.wikipedia.org/wiki/Secret_Agent_%28video_game%29">Secret Agent</a>, <a href="http://www.mobygames.com/game/dark-ages">Dark Ages</a>, <a href="http://www.mobygames.com/game/jazz-jackrabbit">Jazz Jackrabbit</a>, <a href="http://www.mobygames.com/game/commander-keen-4-secret-of-the-oracle">Commander Keen 4</a>, <a href="http://en.wikipedia.org/wiki/Duke_Nukem_%28game%29">Duke Nukem</a> (the infamous), and <a href="http://www.mobygames.com/game/raptor-call-of-the-shadows">Raptor: Call of the Shadows</a>. By far the best of the lot was <a href="http://www.mobygames.com/game/prince-of-persia">Prince of Persia</a>. Unfortunately, my dad bought the game in Singapore and it came back without a manual. Many of this era&rsquo;s games used words in the manual as keys to enter the game, to ensure that you had purchased it legally. Thus we could only play the game after successfully guessing the requested keyword (which happened about 1 in 50 times&ndash;until we began writing them down).</p>
<p><strong>Sims (space sims, plane sims, jet fighter sims, racing sims, worldbuilding sims)</strong> - We had flight sims like <a href="http://www.mobygames.com/game/f-15-strike-eagle-ii">F-15 Strike Eagle</a>, <a href="http://www.mobygames.com/game/microsoft-flight-simulator-v50">MS Flight Simulator 5</a>, <a href="http://www.mobygames.com/game/jetfighter-2">Jetfighter II</a> (probably my favorite&ndash;I distinctly remember flying at over Mach 1 underneath the Bay and Golden Gate bridges&hellip;and then turning south to fly for over an hour down to the LA coast&ndash;where there were only 1-color land/sea bitmaps), ATF, <a href="http://www.mobygames.com/game/gunship-2000">Gunship 2000</a> (the best helicopter sim ever), [Falcon 3.0](<a href="http://www.mobygames.com/game/lhx-attack-chopper%3ELHX">http://www.mobygames.com/game/lhx-attack-chopper&gt;LHX</a>: Attack Chopper</a>, and &lt;a href=). We also had space sims like <a href="http://www.mobygames.com/game/wing-commander">Wing Commander</a>, <a href="http://www.mobygames.com/game/wing-commander-ii-deluxe-edition">Wing Commander II</a>, <a href="http://en.wikipedia.org/wiki/Descent_%28computer_game%29">Descent</a> (and Descent 2), <a href="http://www.mobygames.com/game/star-wars-x-wing">Star Wars: X-Wing</a> (the first time I ventured into the Star Wars gaming universe, which has provided endless entertainment since then), <a href="http://www.mobygames.com/game/star-wars-tie-fighter">Star Wars: Tie Fighter</a> (the best sim experience I&rsquo;ve ever had), and <a href="http://www.mobygames.com/game/terminal-velocity">Terminal Velocity</a>. Notable racing sims included one of my all-time favorites, <a href="http://www.mobygames.com/game/stunts">Stunts</a>, which let you design your own racetrack with jumps, loops, corkscrews. Definitely a plus&ndash;and you could even record yourself driving on the tracks and replay them later. Also: <a href="http://www.mobygames.com/game/skyroads">SkyRoads</a>. The lone sub sim I played was <a href="http://www.mobygames.com/game/silent-hunter">Silent Hunter</a>. There were two cool mech sims I liked: <a href="http://www.mobygames.com/game/ultrabots">Ultrabots</a> and <a href="http://www.mobygames.com/game/mechwarrior-2-31st-century-combat">Mechwarrior 2</a>. Finally, I already mentioned <a href="http://www.mobygames.com/game/simcity">Sim City</a> and <a href="http://www.mobygames.com/game/simcity-2000">Sim City 2000</a>.</p>
<p><strong>Role-playing games</strong> - unlike the MMORPGs of today, the MS-DOS era&rsquo;s role-playing games were single-person adventures where you typically had to use your brain to figure out puzzles and guide a character through an adventure. My favorite experience in this genre was undoubtedly <a href="http://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder">King&rsquo;s Quest V</a>, which my friend Nathan and I agonized over together for quite a long time. The most technically wowing game was <a href="http://www.mobygames.com/game/return-to-zork">Return to Zork</a>, which was a first-person adventure utilizing the newly-released cd-rom drives to deliver actual video content as part of the game. Other memorable games included: <a href="http://www.mobygames.com/game/secret-of-monkey-island">The Secret of Monkey Island</a> (Guybrush Threepwood is my hero!), <a href="http://www.mobygames.com/game/kings-quest-vi-heir-today-gone-tomorrow">King&rsquo;s Quest VI</a>, <a href="http://www.mobygames.com/game/space-quest-iv-roger-wilco-and-the-time-rippers">Space Quest IV</a>, <a href="http://www.mobygames.com/game/adventures-of-willy-beamish">The Adventures of Willy Beamish</a>, the extremely original, genre-bending <a href="http://www.mobygames.com/game/it-came-from-the-desert">It Came from the Desert!</a>, and <a href="http://www.mobygames.com/game/solar-winds-galaxy">Solar Winds</a>.</p>
<p><strong>First-person shooters</strong> - A fledgling genre, but later to become my favorite, more or less. I played <a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Wolfenstein 3D</a>, and <a href="http://en.wikipedia.org/wiki/Doom">Doom</a> (but only at my friend Michael&rsquo;s house, since my parents would have banned it).</p>
<p><strong>Other</strong> - I used to play one fighting game with my brother: <a href="http://www.mobygames.com/game/one-must-fall-2097">One Must Fall: 2097</a>. Also there was the excellent <a href="http://www.mobygames.com/game/nibbles">Nibbles</a>, run as &ldquo;qbasic nibbles.bas&rdquo; &ndash; I had tons of fun looking at the source code for that one when I was beginning to write my own BASIC programs. Also, this doesn&rsquo;t count as a DOS game, because it was for the early Macs, but I was absolutely addicted to <a href="http://en.wikipedia.org/wiki/Bolo_%28computer_game%29">Bolo</a> in junior high, primarily because it was <em>multiplayer</em>! Also, another fun sim-like game was <a href="http://www.mobygames.com/game/dos/coaster">Coaster</a>, which let you have very fine-control design over coasters, and then ride them, monitoring g-forces, rider experience, etc&hellip;</p>
<p><strong>The high school era (1997-2000)</strong>
Sometime before high school, I discovered <a href="http://www.mobygames.com/game/star-wars-dark-forces">Star Wars: Dark Forces</a> - the Star Wars FPS that would spawn the series I&rsquo;ve completed the most games from. I probably spent more time playing <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-dark-forces-ii">Dark Forces II: Jedi Knight</a> during freshman year of high school than any other game. In multiplayer (by then the internet had become useful for playing games), I was literally unstoppable if I had the rocket launcher. The subsequent games, <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast-collectors-edition">Jedi Knight II: Outcast</a>, and <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-jedi-academy">Jedi Knight III: Jedi Academy</a> were equally fun, with somewhat more of an arcade feel.</p>
<p>But back to high school: <a href="http://www.mobygames.com/game/quake">Quake</a> and <a href="http://www.mobygames.com/game/windows/quake-ii">Quake II</a> initiated the era, but soon I discovered a new genre that would prove to be the one that I thought would be my favorite (but in fact wasn&rsquo;t): the real-time strategy. First there was <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Dawn">Command and Conquer</a>, and its flow of unit creation / control / combat was intriguing. I didn&rsquo;t get very far in the game, though, before I became bored. Later that year, I traded C&amp;C with my friend for <a href="http://www.mobygames.com/game/warcraft-ii-tides-of-darkness">Warcraft II</a>, which turned out to be a much more important game in my gaming history. It was the first time I&rsquo;d heard of <a href="http://www.blizzard.com">Blizzard</a>, but I loved the way they&rsquo;d set up the game much more than C&amp;C, because it was fantasy-based as opposed to modern. What really got me, however, was the story&ndash;Warcraft II came with a manual which had a short book included, telling the story of the game world. The depth of that story, and the clever way it was integrated into the game itself, hooked me a lot more than the actual mechanics of the game, which were good, but which wouldn&rsquo;t have hooked me otherwise. I had such a fun experience with WC2 that I went back and bought the original <a href="http://www.mobygames.com/game/warcraft-orcs-humans">Warcraft</a> as well, which was laughably worse, but still fun. Anyway, Warcraft II was impactful in that it caused me to spend hours and hours on the forums for Blizzard&rsquo;s upcoming RTS <a href="http://www.mobygames.com/game/windows/starcraft">Starcraft</a>, discussing all aspects of the game for almost a year before it was released. As it happened, I was way more into the game <em>before</em> it came out, and I didn&rsquo;t finish any of the campaigns.</p>
<p>While I was waiting for Starcraft, I enjoyed several other strategy games: <a href="http://www.mobygames.com/game/windows/riven-the-sequel-to-myst">Riven</a>, <a href="http://www.mobygames.com/game/windows/myth-the-fallen-lords">Myth: The Fallen Lords</a> (which had the most awesome 3D RTS engine to date&ndash;it actually let you move the camera around!), <a href="http://www.mobygames.com/game/windows/age-of-empires">Age of Empires</a>, and a family favorite, <a href="http://www.mobygames.com/game/lords-of-the-realm-ii">Lords of the Realm II</a>.</p>
<p>During and after the move to Florida in 1999, I played <a href="http://www.mobygames.com/game/windows/battlezone">Battlezone</a>, <a href="http://www.mobygames.com/game/windows/wheel-of-time">The Wheel of Time</a> (an excellent, very much under-appreciated game based on the Robert Jordan book series), <a href="http://www.mobygames.com/game/windows/total-annihilation">Total Annihilation</a>, <a href="http://www.mobygames.com/game/windows/total-annihilation-kingdoms">Total Annihilation: Kingdoms</a> (an unfairly-lampooned RTS with a very original story line), <a href="http://www.mobygames.com/game/windows/age-of-empires-ii-the-age-of-kings">Age of Empires II</a> (a vast improvement over the original), <a href="http://www.mobygames.com/game/windows/thief-the-dark-project">Thief: The Dark Project</a> (an extremely original first-person sneaker), and most importantly, I finally got around to playing through <a href="http://www.mobygames.com/game/windows/half-life">Half-Life</a>, which was without doubt the best game of its time. The summer before Stanford I also attempted to tackle the new breed of adventure/role-playing games by taking on <a href="http://www.mobygames.com/game/windows/ultima-ix-ascension">Ultima IX: Ascension</a>, but it proved to be too much of a time sink (a lesson I apparently didn&rsquo;t learn, given that I later played both <a href="http://www.mobygames.com/game/windows/elder-scrolls-iii-morrowind">Elder Scrolls III: Morrowind</a> and <a href="http://www.worldofwarcraft.com">World of Warcraft</a> (which readers will remember).</p>
<p><strong>College to Current (2000 - 2006)</strong>
College was mostly a sad time for my gaming habits, as other parts of my life were fleshed out and took precedence, including but not limited to the newfound athleticism I was cultivating partly to fit in to the more-active Stanford crowd, and partly because it just felt right and healthy. Of course, freshman year would give the lie to that statement, as I would game with my roommate Eric or my whole floor to all hours of the night, playing <a href="http://www.counter-strike.net/">Counter-Strike</a>. But games were definitely on the downswing as a whole&hellip;while I continued to buy games I thought I would like with my bits of disposable income, I rarely had time to finish them. One notable exception (other than the Jedi Knight games), was <a href="http://www.mobygames.com/game/windows/return-to-castle-wolfenstein">Return to Castle Wolfenstein</a>, which was the most scary first-person shooter I&rsquo;d played to date. I would play it with the lights off for a while, but occasionally I&rsquo;d have to jump out of my chair and run down the hall to get rid of the goosebumps. Needless to say, it was excellent. One summer, I was accepted as a beta tester for the now sadly defunct <a href="http://savage2.s2games.com/">Savage</a>, a boldly-conceptualized hybrid of FPS and RTS. It was fun to see a game change while I was playing it.</p>
<p>Since I was a Blizzard fan, I also picked up <a href="http://www.mobygames.com/game/windows/warcraft-iii-reign-of-chaos-collectors-edition">Warcraft III</a> on the day it was released, and finished it over the next couple of years (though I&rsquo;m still not done with <a href="http://www.mobygames.com/game/windows/warcraft-iii-the-frozen-throne">The Frozen Throne</a>. Since college, I&rsquo;ve really only played two games: the extremely awesome <a href="http://www.mobygames.com/game/windows/half-life-2-collectors-edition">Half-Life 2</a>, which is probably the best FPS game ever, and the ubiquitous World of Warcraft. Oh wait, I did finish <a href="http://www.mobygames.com/game/windows/halo-combat-evolved">Halo</a> for mac, as well.</p>
<p>Anyway, so much for my personal gaming history. I&rsquo;m not sure what principles we can draw from this, but I will say that most of my best gaming experiences have been ones that have involved other people in some way&ndash;I can remember hours of pure, awesome fun playing games with my brother over the LAN, or with my friends. I also formed some friendships online through gaming that, while not particularly long-lasting, were not meaningless. (This would be harder to now, given that most people who play games on the internet are about 10 years of age, or have that mentality).</p>
<p>Essentially, being in communities formed around gaming has made that gaming more meaningful than it otherwise would have been. Which is not to say that these are good or helpful communities, but more the general observation that doing things with people makes you like the things themselves more. That&rsquo;s why some people have positive connotations of consuming alcohol or tobacco, where others don&rsquo;t.</p>
<p><strong>The Reason for this Entry</strong>
Now that it is clear exactly what kind of nerd I am, I wanted to share news of an exciting game that is in the works. It&rsquo;s called <a href="http://spore.ea.com">Spore</a>, and it&rsquo;s being designed by <a href="http://en.wikipedia.org/wiki/Will_Wright">Will Wright</a>, the same guy who designed the SimCity and Sims games. As the Wikipedia article says, he generally designs &ldquo;software toys&rdquo; rather than goal-oriented games&ndash;essentially, things that you can play with and do what you will with for an indefinite period of time&ndash;there is no set beginning or end. Think about SimCity&ndash;you could spend your whole life building and running it if you wanted; there is no endpoint, only your own creativity and tolerance. You can watch <a href="http://video.google.com/videoplay?docid=-262774490184348066">a video of a talk by Wright</a> at last year&rsquo;s Game Developers Conference, where he says a lot of interesting things about game design. In the middle of the talk he gives a demo of this upcoming game Spore which is possibly the most amazing piece of interactive software I have seen. If you don&rsquo;t want to wade through the talk, you can go straight to the <a href="http://video.google.com/videoplay?docid=8372603330420559198">gameplay video</a>.</p>
<p>Basically, the game is a world sim of the most epic proportions. You start out controlling a microorganism, and through eating and modifying the organism through various generations of existence using the game&rsquo;s editor, you propel your creature-line through various stages of evolution: bacteria, small macroorganism, fish-type thing, amphibious walking creature, etc&hellip;</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_5.jpg">
The micro stage</p>
</blockquote>
<p>At a certain point your creature becomes sentient and the game changes&ndash;you&rsquo;re now controlling a <em>society</em>, which you grow in ways familiar to Civ players. Other asynchronously-user-designed societies exist on your world with which you interact in friendly or hostile manners depending on how you have been training your creatures. At this stage you use the same world editor to &ldquo;buy&rdquo; and/or create from scratch various buildings and technologies, which enable creation of vehicles, colonizations, and other possibilities.</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_2.jpg">
The city (&ldquo;civ&rdquo;) stage</p>
</blockquote>
<p>Eventually, assuming all the previous stages have been successful, you gain off-world transportation power and are able to travel to other planets in the solar system, using terraforming techniques to make them habitable.</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_1.jpg">
View of your planet</p>
</blockquote>
<p>With the resources gathered by all your civilizations, interstellar travel becomes possible, and using SETI-like mini-games, discovery of other sentient beings throughout the galaxy becomes only a matter of time. These sentient beings have been designed by <em>other players</em>&ndash;though they are copied from a central database and your actions with them do not affect that player&rsquo;s world. Anyway, peaceful or warlike negotiations are possible here just in the same way as on your home planet, and thusly you can explore the galaxy. And finally, it is even possible to zoom out from the galaxy and fly around at the most macro-scale imaginable, swooshing past countless similar galaxies, each with their own star systems and habitable worlds, populated with procedurally-generated or other-user-generated content.</p>
<p>While the game itself looks like it will probably be the most fun game ever released, the way it has been conceptualized/designed is fascinating and inspiring to me. First, the game is basically an analogue to the <a href="http://micro.magnet.fsu.edu/primer/java/scienceopticsu/powersof10/">Powers of 10</a> phenomenon which is so breathtaking&ndash;only you&rsquo;re zooming out instead of in. Second, the game behavior actually changes at each step backwards. In other words, you don&rsquo;t have one game with one set of game mechanics that you play until completion&ndash;no, the rules, methods, and goals of the game change depending on what level of detail you are at in your universal evolution. This promises to provide a completely different gameplay experience than most games, which are somewhat statically designed. Third, everything in the game is <em>procedural</em> or <em>algorithmic</em>, which completely fascinates me. Wright explains at the beginning of his talk how in the early 90s the exponential increase in data storage capacities (via the cd-rom) made game designers think almost exclusively in terms of massive content creation, because they now could, instead of thinking in terms of dynamically <em>generating</em> content based on smart and compact algorithms. This part of the game blows my mind&ndash;every creature, every building is customizable in thousands of ways, but the software knows how to treat everything so that it works exactly how it&rsquo;s supposed to in the world.</p>
<p>In the gameplay video, Wright shows off some of the variety you can have in the creature editor, and he made a creature with three legs. We don&rsquo;t really have any of these on Earth, so in my mind I didn&rsquo;t even have a good idea of what a three-legged creature should walk and move like. But the game&rsquo;s engine analyzed the skeleton of the tripod animal and decided that it would have to walk in a certain way, and it looks completely real. The amount of physics research that must have been done to produce such an engine is incredible.</p>
<p>Another inspiring design point Wright made was that, in their research into gameplay patterns, people are almost always happier when they are given tools with which to be creative regarding content. That content might not be as good as content designed by professionals, but given that it belongs to <em>me</em>, I am more invested in it and therefore feel that I am having a more meaningful entertainment experience. I resonate deeply with this mode of thinking, and feel that it might be the thing that saves electronic entertainment from being completely useless. Fundamentally, entertainment needs to be <em>recreation</em> (see weblog title!), by which I mean re-creation, or creating-after. Games that facilitate this creativity will be much more beneficial for people than hack-and-slashers or for most of the crap that Hollywood spews out (the same principle holds true for other forms of media, even if it&rsquo;s less fundamentally interactive&ndash;good films are the ones that require you to creatively generate something in order to correctly experience or understand it&ndash;whether that creativity is in the intellectual or emotional sphere). So this is the tie-in to the personal gaming history, because I&rsquo;m wondering if Spore might have some ability to re-deem and re-integrate gaming into a well-rounded and well-recreated life.</p>
<p>Moving on to another theme: as someone who essentially designs interfaces for a living (but who is beginning to realize this is neither always nor typically enjoyable), the way the interfaces are designed in Spore is dazzling. Everything is simple, clean, and organic. What is necessary is at hand, and what is not is hidden away. I&rsquo;m not sure if this good design was easy given the organic nature of the game itself, but regardless, someone is doing something right, and I am excited to get my hands on a copy just to see how they solve all the UI problems that must exist in a game with as large a scope as this one. (Incidentally, I couldn&rsquo;t find a release date anywhere&hellip;hopefully 2006 sometime!)</p>
<p>Lastly, given recent thoughts about evolution, in biological, sociological, cosmological, and theological terms, the bare premise of the game is philosophically interesting. I want to see how the story of evolution is told, what explanations are given, and so forth. I mean, what we have here is basically a model of &ldquo;theistic&rdquo; (rather, &ldquo;guided&rdquo;) evolution, where the player is actually making cognitive decisions for how to affect the physical or cultural aspects of a creature or society. Given that this is an interesting model in general, I really want to play around with it and see how deep the &ldquo;procedurality&rdquo; of the game goes, and how much of it is hard-coded AI.</p>
<p>If anyone has made it this far: what do you think? Did you watch either of the videos? Why am I so excited about this? Is it just my <a href="http://www.enneagraminstitute.com/TypeFive.asp">Five</a>-wing expressing itself?</p>
]]></content:encoded></item><item><title>Faith and Science</title><link>https://blog.jlipps.com/2005/11/faith-and-science/</link><pubDate>Thu, 03 Nov 2005 03:06:51 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=301</guid><description>I&amp;rsquo;m in Orlando this week for a seminar we&amp;rsquo;re putting on with &lt;a href="http://www.amazon.com/exec/obidos/search-handle-url/ref=br_ss_hs/103-6915858-2953435?platform=gurupa&amp;amp;url=index%3Dblended&amp;amp;field-keywords=alister+mcgrath&amp;amp;Go.x=0&amp;amp;Go.y=0&amp;amp;Go=Go"&gt;Alister McGrath&lt;/a&gt; as the lecturer. We&amp;rsquo;re filming the whole experience in an insanely-designed soundstage at Disney&amp;rsquo;s MGM studios, and just being in such a cool place every day is pretty fun. The lectures themselves, and more importantly the interaction that I&amp;rsquo;ve been able to have with Alister both on and off camera, have been incredible.</description><content:encoded><![CDATA[<p>I&rsquo;m in Orlando this week for a seminar we&rsquo;re putting on with <a href="http://www.amazon.com/exec/obidos/search-handle-url/ref=br_ss_hs/103-6915858-2953435?platform=gurupa&amp;url=index%3Dblended&amp;field-keywords=alister+mcgrath&amp;Go.x=0&amp;Go.y=0&amp;Go=Go">Alister McGrath</a> as the lecturer. We&rsquo;re filming the whole experience in an insanely-designed soundstage at Disney&rsquo;s MGM studios, and just being in such a cool place every day is pretty fun. The lectures themselves, and more importantly the interaction that I&rsquo;ve been able to have with Alister both on and off camera, have been incredible.</p>
<p>The content is basically science, philosophy of science, philosophy of religion, theology, and where we can find a healthy and fruitful convergence of these disciplines. Of course, I&rsquo;m all about that, so I&rsquo;m finding myself taking more notes and asking more questions in three days then I did in most whole courses at Stanford.</p>
<p>Best of all, I was able to convince Nick, Jenna, and Justin to come to Orlando, stay at my house, and attend the seminar as well. We are having great times of hanging out at night, chilling in the hot tub (look, a joke!), cooking, maybe a little beering, whatever. It&rsquo;s meaningful for me to have them here especially today, since it&rsquo;s one year exactly since I took a hindsightedly fateful flight from Orlando to California, and met up with people there for the first time since graduation. This of course spawned that whole series of discussions on faith and community that lasted months, and culminated in my eventual (and gradual) move back to Palo Alto, which was a decidedly big switch in life trajectories. I&rsquo;m still in the middle of the fruits of that decision, but I&rsquo;ve already seen so many wonderful things come of it. I&rsquo;m only hoping for more, though I have no idea what it might or might not look like.</p>
<p>So, even though I haven&rsquo;t been getting a lot of sleep due to, ahem, World of Warcraft with my brother, and there&rsquo;s no doubt lots of things I could complain about in various areas of my life, it would be a supreme travesty to feel anything but a profound sense of gratitude at this moment. That gratitude also conveniently enables me to put aside my perennial worries about the future and girls and so on (mostly girls), at least for a while, and it&rsquo;s a welcome relief! I can always pick those worries up again when I get tired of being at peace (which will probably be in about 5 minutes&hellip;never had much luck with the stuff).</p>
]]></content:encoded></item><item><title>Things I Like 10-2005</title><link>https://blog.jlipps.com/2005/10/things-i-like-10-2005/</link><pubDate>Fri, 28 Oct 2005 17:39:27 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=300</guid><description>So that I will not be accused of only making lists of heavy and depressing stuff like doubts, here is installment #1 of &amp;ldquo;Things I Like&amp;rdquo;! I have put &amp;ldquo;10-2005&amp;rdquo; in the title, which implies but does not do anything like promise that this will be a monthly series. The list is not supposed to be particularly deep, so please do not feel injured that I do not mention our relationship, or Jesus, or anything like that. But do remember that I spend most of my days coding, and so a lot of this will be my inner nerd coming out. Here is the list, in no particular order:</description><content:encoded><![CDATA[<p>So that I will not be accused of only making lists of heavy and depressing stuff like doubts, here is installment #1 of &ldquo;Things I Like&rdquo;! I have put &ldquo;10-2005&rdquo; in the title, which implies but does not do anything like promise that this will be a monthly series. The list is not supposed to be particularly deep, so please do not feel injured that I do not mention our relationship, or Jesus, or anything like that. But do remember that I spend most of my days coding, and so a lot of this will be my inner nerd coming out. Here is the list, in no particular order:</p>
<ul>
<li>Semifreddis cinnamon swirl bread</li>
<li>Drinking <a href="http://store.teavana.com/brewandtouch.html">tea</a> again, since it&rsquo;s cold enough to</li>
<li><a href="http://www.amazon.com/exec/obidos/search-handle-url/ref=br_ss_hs/103-9406616-1604666?platform=gurupa&amp;url=index%3Dblended&amp;field-keywords=the+velvet+teen&amp;Go.x=0&amp;Go.y=0&amp;Go=Go">The Velvet Teen</a></li>
<li>Jimmy Eat World&rsquo;s <a href="http://www.amazon.com/exec/obidos/tg/detail/-/B000B8GTOC/qid=1130519048/sr=8-1/ref=pd_bbs_1/103-9406616-1604666?v=glance&amp;s=music&amp;n=507846">Stay on My Side Tonight EP</a></li>
<li><a href="http://www.amazon.com/exec/obidos/tg/detail/-/B000AJJNPY/qid=1130519136/sr=2-1/ref=pd_bbs_b_2_1/103-9406616-1604666?v=glance&amp;s=music">Takk</a></li>
<li><a href="http://www.stewdio.org/jed/">Jed&rsquo;s Other Poem</a></li>
<li>Installing <a href="http://www.kubuntu.org/">Kubuntu</a> and trying to get wireless drivers working</li>
<li><a href="http://ndiswrapper.sourceforge.net/">Ndiswrapper</a> (see previous item)</li>
<li><a href="http://www.amazon.com/exec/obidos/tg/detail/-/1582346038/ref=pd_bbs_null_2/103-9406616-1604666?v=glance&amp;s=music">Jonathan Strange &amp; Mr. Norrell</a></li>
<li><a href="http://www.rubyonrails.com/">Ruby on Rails</a></li>
<li><a href="http://www.unixgeeks.org/security/newbie/unix/cron-1.html">Cron</a> + PHP for the win in easy archive/backup</li>
<li>&ldquo;tail -f access_log | grep <em>IP</em>&rdquo; for tracking use patterns on this site in real time, and &ldquo;tail -f access_log&rdquo; in general for a good procrastination method</li>
<li>The <a href="http://worldofwarcraft.com">World of Warcraft</a> grind</li>
<li><a href="http://www.drinksmixer.com/drink13.html">Flaming Dr. Peppers</a></li>
<li>The <a href="http://www.paloaltoonline.com/moonlight_run/2005_results/10Kmdiv.txt">Palo Alto Moonlight 10k</a> (for complicated reasons having to do with not paying the sign-up fee, I ran as &ldquo;Ryan Frederick&rdquo;, in the 30-39 division, though I am still only 23)</li>
<li>Intense ultimate frisbee with friends</li>
<li>Dropping temperatures and overcast skies</li>
<li><a href="http://pasta.allrecipes.com/az/PdThi.asp">Pad Thai</a> all the time</li>
<li><a href="http://www.amazon.com/exec/obidos/tg/detail/-/0439784549/ref=pd_bbs_null_1/103-9406616-1604666?v=glance&amp;s=music">Harry Potter VI</a> out loud with Nyffy (the Chris one)</li>
<li>The <a href="http://www.amazon.com/gp/product/B0000AQS0F/103-9406616-1604666?v=glance&amp;n=5174&amp;s=music&amp;v=glance">Firefly Complete Series</a></li>
<li><a href="http://www.amazon.com/gp/product/B0002PYS7Y/103-9406616-1604666?v=glance&amp;n=5174&amp;s=music&amp;v=glance">Arrested Development - Season One</a></li>
<li>favicon.ico</li>
<li>Pizza + beer + WoW with my brother at my family&rsquo;s place in San Francisco</li>
<li>Uncomfortable honesty</li>
<li>A dream in progress</li>
<li>Strong community</li>
<li>Hope that doesn&rsquo;t die for some reason</li>
</ul>
<p>(OK, I did get a little deep at the end; I couldn&rsquo;t help it!)</p>
]]></content:encoded></item><item><title>GlÃ³soli</title><link>https://blog.jlipps.com/2005/10/gla%C2%B3soli/</link><pubDate>Thu, 06 Oct 2005 20:53:52 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=295</guid><description>&lt;p&gt;&lt;img loading="lazy" src="http://sigur-ros.co.uk/images/screenshot-glosoli.png"&gt;&lt;a href="http://www.emichrysalis.co.uk/quicktime/sigur_ros/glosoli/index.php?version=7.020&amp;amp;bandwidth=76800"&gt;This video&lt;/a&gt; has been one of my close companions over the last few weeks, reminding me what I love to dream about most. You may have already seen it; if not, an incredible experience awaits!&lt;/p&gt;</description><content:encoded><![CDATA[<p><img loading="lazy" src="http://sigur-ros.co.uk/images/screenshot-glosoli.png"><a href="http://www.emichrysalis.co.uk/quicktime/sigur_ros/glosoli/index.php?version=7.020&amp;bandwidth=76800">This video</a> has been one of my close companions over the last few weeks, reminding me what I love to dream about most. You may have already seen it; if not, an incredible experience awaits!</p>
]]></content:encoded></item><item><title>Serenity</title><link>https://blog.jlipps.com/2005/10/serenity/</link><pubDate>Wed, 05 Oct 2005 08:15:13 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=294</guid><description>&lt;p&gt;On a spur of the moment, I went to see the last showing of &lt;em&gt;Serenity&lt;/em&gt; tonight at a local theater. I&amp;rsquo;d seen previews for it during &lt;em&gt;Batman Begins&lt;/em&gt;, and thought, &amp;ldquo;Oh no, another mediocre sci-fi flick with none-too-great special effects and bad acting.&amp;rdquo; But since it opened a few days ago, I&amp;rsquo;ve been hearing nothing but positive things from people whom I trust to know better, so I thought I&amp;rsquo;d give it a chance.&lt;/p&gt;
&lt;p&gt;My conclusion, after seeing it, was that it&amp;rsquo;s probably the best sci-fi movie I have seen in the theaters, for as long as I can remember. The problem with sci-fi movies is that they&amp;rsquo;re typically either &amp;ldquo;sci-fi&amp;rdquo;, meaning, not sci-fi in spirit, but set in space, so everyone thinks it&amp;rsquo;s sci-fi, or that they&amp;rsquo;re sci-fi in spirit, but horribly written and acted or produced.&lt;/p&gt;</description><content:encoded><![CDATA[<p>On a spur of the moment, I went to see the last showing of <em>Serenity</em> tonight at a local theater. I&rsquo;d seen previews for it during <em>Batman Begins</em>, and thought, &ldquo;Oh no, another mediocre sci-fi flick with none-too-great special effects and bad acting.&rdquo; But since it opened a few days ago, I&rsquo;ve been hearing nothing but positive things from people whom I trust to know better, so I thought I&rsquo;d give it a chance.</p>
<p>My conclusion, after seeing it, was that it&rsquo;s probably the best sci-fi movie I have seen in the theaters, for as long as I can remember. The problem with sci-fi movies is that they&rsquo;re typically either &ldquo;sci-fi&rdquo;, meaning, not sci-fi in spirit, but set in space, so everyone thinks it&rsquo;s sci-fi, or that they&rsquo;re sci-fi in spirit, but horribly written and acted or produced.</p>
<p>So, movies like <em>The Matrix</em> and <em>Star Wars</em> fall into the former category, because they are clearly not in the sci-fi genre, though being set in space and/or a digital reality. (What exactly counts as sci-fi I&rsquo;ll leave for a later blog entry, but if you&rsquo;ve read <em>Dune</em> or pretty much any Asimov, you&rsquo;ll know what I mean).</p>
<p>Speaking of <em>Dune</em>, the Sci-Fi Channel&rsquo;s miniseries <em>The Children of Dune</em> is a great example of the second category&ndash;great sci-fi world and story, but poor execution. Granted, it was the best they could do, and after seeing <em>The Village</em>, I retroactively liked William Hurt in <em>The Children of Dune</em>, but in the end that&rsquo;s no excuse.</p>
<p>Suffice it to say, then, that while the <em>Serenity</em> <a href="http://www.apple.com/trailers/universal/serenity/">trailer</a> looked like another Sci-Fi channel blunder, the movie itself was a real joy to watch. The characters, which given the trailer I thought would be overdramatic and overacted, were actually very nuanced and well-done in the movie viewed as a whole. They were, for lack of a better word, believable! That&rsquo;s sci-fi&rsquo;s greatest challenge&ndash;to make a set of believable characters in a barely-believable world. Almost 100% of the time, either the writer or the actor makes some serious mistakes in that task.</p>
<p>But anyway, that strength held the movie together and made it something I will definitely want to see again. The effects actually looked worse in the trailer, too&ndash;all clunky old-school CGI. I mean, it was there in the movie as well, but it looks like they picked some of the cheesiest renders for the trailer, and in the movie you didn&rsquo;t really notice it.</p>
<p>The cinematography, while not groundbreaking, was just plain <em>interesting</em>. It was never boring, and steered mostly clear of the clichÃ©d action-movie shot sequences.</p>
<p>Lastly, the writing was fun in that the dialect(s) of English being spoken in the movie were subtly different, mixing some archaisms and some neologisms, and some things that I&rsquo;d never heard before. It added to the believability of the story taking place in a post-Earth solar system.</p>
<p>The movie also had some morals you could extrapolate about human nature and creation and control, but it didn&rsquo;t beat you over the head with it so neither will I.</p>
<p>Bottom line: if you consider yourself a fan of true sci-fi, you&rsquo;ll love this movie. If you don&rsquo;t, it may be because you&rsquo;ve never actually seen a true sci-fi movie done well, so give it a shot anyhow.</p>
<p>Man, when did I turn into a movie reviews site. This is weird!</p>
]]></content:encoded></item><item><title>The Narrow Way</title><link>https://blog.jlipps.com/2005/09/the-narrow-way/</link><pubDate>Tue, 20 Sep 2005 07:36:00 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=289</guid><description>&lt;p&gt;Kierkegaard speaks to my deepest self when he says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The simple man who humbly confesses himself to be a sinner&amp;ndash;himself personally (the individual)&amp;ndash;does not at all need to become aware of all the difficulties which emerge when one is neither simple nor humble. But when this is lacking, this humble consciousness of being personally a sinner (the individual)&amp;ndash;yea, if such a one possessed all human wisdom and shrewdness along with all human talents, it would profit him little. Christianity shall in a degree corresponding to his superiority erect itself against him and transform itself into madness and terror, until he learns either to give up Christianity, or else by the help of what is very far remote from scientific propaedeutic, apologetic, &amp;amp;c., that is, by the help of the torments of a contrite heart (just in proportion to &lt;em&gt;his&lt;/em&gt; need of it) learns to enter by the narrow way, through the consciousness of sin, into Christianity.&lt;/p&gt;
&lt;/blockquote&gt;</description><content:encoded><![CDATA[<p>Kierkegaard speaks to my deepest self when he says:</p>
<blockquote>
<p>The simple man who humbly confesses himself to be a sinner&ndash;himself personally (the individual)&ndash;does not at all need to become aware of all the difficulties which emerge when one is neither simple nor humble. But when this is lacking, this humble consciousness of being personally a sinner (the individual)&ndash;yea, if such a one possessed all human wisdom and shrewdness along with all human talents, it would profit him little. Christianity shall in a degree corresponding to his superiority erect itself against him and transform itself into madness and terror, until he learns either to give up Christianity, or else by the help of what is very far remote from scientific propaedeutic, apologetic, &amp;c., that is, by the help of the torments of a contrite heart (just in proportion to <em>his</em> need of it) learns to enter by the narrow way, through the consciousness of sin, into Christianity.</p>
</blockquote>
<p>A camel passing through the eye of the needle, indeed! It is so clear&ndash;am I not rich in every imaginable way?</p>
<p>Christ offended the rich young ruler when he told him to sell all his possessions&hellip; Kierkegaard&rsquo;s point is that it was very natural and reasonable for him to be offended while the disciples were not when Christ called them.</p>
<p>Assuming I am even able to recognize the offense in my case (which is a point in favor of the rich young ruler&ndash;he <em>knew</em> what Christ meant for him), what will I do? Will it be the offense that moves me (&ldquo;Go, sell all your possessions&rdquo;) and sends me away, as it did the young ruler? Or will it be the invitation (&quot;&hellip;and come follow me.&quot;) that moves me and draws me in? It seems that being a Christian just is getting over the offense somehow, having faith in spite of it&ndash;and the richer/wiser we are, the more easily we are offended, therefore the harder it is to have faith.</p>
<p>For me, I hope it is the invitation I ultimately embrace, in spite of the offense. But I am realizing I cannot take this process for granted, neither its outcome!</p>
<p>Here I am, beginning finally to uncover my weakness, to see that I am truly weak; I am in awe of it!</p>
]]></content:encoded></item><item><title>Podornot.com</title><link>https://blog.jlipps.com/2005/09/podornotcom/</link><pubDate>Tue, 13 Sep 2005 07:26:09 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=286</guid><description>&lt;p&gt;I&amp;rsquo;m happy to announce the result of an insane weekend of creative coding/design with my roommate Justin: &lt;a href="http://podornot.com"&gt;Podornot.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Podornot is a fun mash-up of the new podcasting trend (internet buzz, anyone?) and the old Internet time-wasting stand-by, Hot or not.&lt;/p&gt;
&lt;p&gt;The idea is to generate a random audio experience; you never know what you&amp;rsquo;re going to get! But as you go through, you can rate the podcasts you hear, and maybe someday we will use this information to create lists of the hottest podcasts on the web. So go to the site and check it out!&lt;/p&gt;</description><content:encoded><![CDATA[<p>I&rsquo;m happy to announce the result of an insane weekend of creative coding/design with my roommate Justin: <a href="http://podornot.com">Podornot.com</a>.</p>
<p>Podornot is a fun mash-up of the new podcasting trend (internet buzz, anyone?) and the old Internet time-wasting stand-by, Hot or not.</p>
<p>The idea is to generate a random audio experience; you never know what you&rsquo;re going to get! But as you go through, you can rate the podcasts you hear, and maybe someday we will use this information to create lists of the hottest podcasts on the web. So go to the site and check it out!</p>
<p>Graphic/visual design right now done by me and Justin, hopefully to be improved in the near future.</p>
<p>Anyway, it&rsquo;s fun to have an idea, to implement it rapidly, and to see it pretty much near completion in a short amount of time. Go visit!</p>
]]></content:encoded></item><item><title>Around-the-clock Development</title><link>https://blog.jlipps.com/2005/09/around-the-clock-development/</link><pubDate>Tue, 13 Sep 2005 07:20:22 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=285</guid><description>&lt;p&gt;Since I work in California and most of Teleios is in Florida, there is a 3-hour time difference which would ostensibly cause some problems in synchronizing workdays.&lt;/p&gt;
&lt;p&gt;Recently I&amp;rsquo;ve taken to a strategy which has been used, to great effect, by almost every software giant in existence. This strategy doesn&amp;rsquo;t so much solve the workday synchronization problem (as getting up at 4:30 am would, for example), but instead says that, actually, desynchronization is the solution! Namely: around-the-clock development.&lt;/p&gt;</description><content:encoded><![CDATA[<p>Since I work in California and most of Teleios is in Florida, there is a 3-hour time difference which would ostensibly cause some problems in synchronizing workdays.</p>
<p>Recently I&rsquo;ve taken to a strategy which has been used, to great effect, by almost every software giant in existence. This strategy doesn&rsquo;t so much solve the workday synchronization problem (as getting up at 4:30 am would, for example), but instead says that, actually, desynchronization is the solution! Namely: around-the-clock development.</p>
<p>This is how it works:</p>
<p>At 6am Eastern, Joe and Pavi get to work at Teleios headquarters. They put in a good 8 hours of work, writing new code and testing code that I&rsquo;ve written previously. In the course of this writing and testing, they come up with a number of bugs having to do with my web app or with the integration process.</p>
<p>Then, around 12pm Pacific, I stumble out of bed and wander bleary-eyed in my underwear to my computer downstairs, where I check my e-mail and immediately wish I hadn&rsquo;t. I&rsquo;m greeted by the results of Teleios&rsquo; hard labor the previous day (well, it&rsquo;s the same calendar day, but I got up so late it&rsquo;s effectively after their work day), namely a huge list of bugs for me to squash.</p>
<p>So I spend a good 4-5 hours fixing bugs and wondering when it was that I wrote that particular line of code and was I on drugs at the time? About then it&rsquo;s dinner time, so I&rsquo;ll do that and hang out with people, play sports or games or talk or whatever. Then around 10pm-12am, I&rsquo;ll put in another few hours of work, and this is when I code new features, since all the previous part of the day has been spent on fixing old ones.</p>
<p>Sometimes I&rsquo;ll code (like I did a few days ago) to 3am, which is just about when Joe and Pavi are getting into the office in Florida. Now it&rsquo;s their turn to be greeted by a bunch of new code which may or may not play nice with their own respective pieces of software!</p>
<p>In this way the proverbial sun never sets on the Teleios workday.</p>
]]></content:encoded></item><item><title>Lessons from Cirque du Soleil</title><link>https://blog.jlipps.com/2005/09/lessons-from-cirque-du-soleil/</link><pubDate>Fri, 02 Sep 2005 19:42:40 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=282</guid><description>My whole family was in Orlando for part of this week, so we decided to hold a birthday celebration for my sister, my brother, and myself (our birthdays are all fairly close). This year, my mom organized a trip to Orlando&amp;rsquo;s Cirque Du Soleil production, &lt;em&gt;La Nouba&lt;/em&gt;.</description><content:encoded><![CDATA[<p>My whole family was in Orlando for part of this week, so we decided to hold a birthday celebration for my sister, my brother, and myself (our birthdays are all fairly close). This year, my mom organized a trip to Orlando&rsquo;s Cirque Du Soleil production, <em>La Nouba</em>.</p>
<p>It was the first time I&rsquo;d been to one of these events, and needless to say I was shocked by the high price of the tickets. I realized halfway through, however, that I was watching one of the finest performances I&rsquo;d ever seen, anywhere. The physical training and prowess displayed easily surpassed any other show of ability I&rsquo;d seen, whether in sports or arts, and the live music must have been played by some of the best musicians in entertainment.</p>
<p>The show was also particularly interesting for me because it was one of those things where there&rsquo;s always something going on. There was always someone or other dancing or doing something clever in the background, or flying across the upper parts of the auditorium on a wire, or whatever.</p>
<p>As a rule, I&rsquo;m hyper-aware, so it was a feast for that hyper-awareness to always have things to notice. Every time I saw something I wasn&rsquo;t intended to see because my attention was supposed to be focused on the main act, I got excited and leaned over and told David, who probably didn&rsquo;t care. I&rsquo;m just talking about times when the cast would surreptitiously clip a safety carabiner to a hidden harness on their way to a dangerous move, or when the electric violinist you could barely see, hidden behind several layers of columns, was really rocking out. I loved all this background stuff.</p>
<p>But, having been thinking a lot about community and spiritual things lately, I was surprised to also have several somewhat awesome realizations whilst watching this display of artistic excellence, relating to the spiritual life lived in community. I remember having 3 or 4 of these realizations, but all that I can recall now are two:</p>
<p><strong>1. Unity is awe-inspiring</strong>. There were a number of times throughout the performance where a group of performers would be doing something incredible on their own, for example rolling around in these huge circular wire cages, or playing with this insane chinese yo-yo thing (I know, I need video clips). Anyway, it was amazing, and the crowd burst into applause.</p>
<p>Then, these groups of performers would do something even more complicated, namely performing with their respective props, but synchronously. That is, their actions and motions interplayed with the actions and motions of another, forming this intricate dance whilst maintaining an impossible individual routine. And of course, the crowd bursts into applause.</p>
<p>But then, the best thing of all would happen&ndash;two of the performers would actually pretend to be one person! In other words, say there were two girls doing tricks with this chinese yo-yo thing, which requires both hands to manipulate in all these incredible and impossible ways. Well, they would get together and share the same prop, using the right arm from the rightmost girl, and the left arm from the left, to act as one performer.</p>
<p>This subtly blew my mind away&hellip;the level of focus and control to do what they were doing seemed to require having <em>one mind</em>. It was insane how their hands could move as if they were receiving instantaneous instructions from one source. So now, the crowd goes the most wild, because they unconsciously realize this point&ndash;being that on-the-same-page with another human being is truly awe-inspiring.</p>
<p>The spiritual lesson: it is the same with our community relationships! If we do things with a unity like that the Cirque cast has achieved physically, then the crowd (read: outside world) will involuntarily shout out in applause, because it is delightful and amazing.</p>
<p><strong>2. Discipline brings freedom</strong>. At one point during the show, a well-muscled, gymnast-looking man grabbed hold of two narrow red curtains which had dropped from the ceiling, took a short run, and then jumped. He proceeded to soar, arms back and back arched like gliding bird, in a huge arc toward the sky. With the fluttering of the sheets around him and the fact that his body was kept perfectly still, he appeared to serenely lift. In truth, it looked less like the curtains were pulling him upward, and more like his body was actually propelling them with its own power of flight.</p>
<p>The lie was given when the next act took center stage, and I glimpsed this man in the shadows, stomach heaving with the exertion he hadn&rsquo;t shown during his routine. It had looked like nothing special for him to iron-cross through the air without even solid rings, but in fact it was hard even for this burly guy. It would have been strictly impossible, of course, for anyone in the audience.</p>
<p>But he had trained his body to such an extent that, with every muscle in it straining, it looked like flying was completely natural to him. This training came at a certain cost&ndash;daily discipline. No doubt he had some latent physical ability from birth, but without the discipline he would have been like the fat guy they picked for the mountain biker to jump over earlier in the show.</p>
<p>I&rsquo;m imagining that, in none of his practice sessions, whether it was lifting weights or running or doing scores of pull-ups, did he ever feel like he was flying. To the contrary, his body probably never felt more tied to the earth than when he was bench-pressing something insane. But twice a night (or however often), he gets on stage and flies like a bird, with a smile on his face, and in the freedom that discipline brings.</p>
<p>The spiritual lesson: spiritual disciplines will probably not feel very illuminating or liberating. In fact, they may feel very much like chains. More importantly, they are not instant pathways to anything or at all related to my desire for the end state they bring, in the same way that, even if I wanted to be like this flying Cirque du Soleil entertainer, it would take me years at least to be physically able&hellip;who knows, it might even be impossible, given that I have been set in certain physical ways for so many years!</p>
<p>But in the end, after years of hardship and training, spiritual disciplines will pay out in the most unimaginable of ways&ndash;the ability to truly fly, spiritually. And if and when I do, those around will greet it with awe, believing that this is some supernatural power being shown, when in reality it is simply what happens naturally in a life that is oriented in a certain direction. It is a genuine natural miracle&ndash;natural because built into the fabric of life, and miraculous because it is the work that God desires to do in us.</p>
<p>Well, between these two things, I think there is a lot to ponder. The most excitement comes, in particular, with thinking about the integration of these two lessons&ndash;can you imagine a spiritually unified, disciplined group of individuals? I would like to see it; I would like to be it. It would be so amazing, just like the performance that moved me last night.</p>
]]></content:encoded></item><item><title>"S-R"</title><link>https://blog.jlipps.com/2005/08/s-r/</link><pubDate>Fri, 05 Aug 2005 16:34:15 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=278</guid><description>&lt;p&gt;Don&amp;rsquo;t ask me how, but I recently received an as-yet-unreleased album of music from a very cool Icelandic band.&lt;/p&gt;
&lt;p&gt;If you know who I am talking about, good for you, and get excited for the official release! It is definitely going to be one of the most amazing albums of the year.&lt;/p&gt;
&lt;p&gt;Anyway, I just mention it because I listened to the album nonstop on repeat yesterday (imagine that I will today as well), and it is a perfect and moving example of the glorious beauty which, for me, &lt;a href="https://blog.jlipps.com/2005/08/my-defining-sadnesses/"&gt;causes sadness&lt;/a&gt; and even pain.&lt;/p&gt;</description><content:encoded><![CDATA[<p>Don&rsquo;t ask me how, but I recently received an as-yet-unreleased album of music from a very cool Icelandic band.</p>
<p>If you know who I am talking about, good for you, and get excited for the official release! It is definitely going to be one of the most amazing albums of the year.</p>
<p>Anyway, I just mention it because I listened to the album nonstop on repeat yesterday (imagine that I will today as well), and it is a perfect and moving example of the glorious beauty which, for me, <a href="/2005/08/my-defining-sadnesses/">causes sadness</a> and even pain.</p>
<p>Unfortunately I don&rsquo;t dare betraying trust by posting an audio sample; you&rsquo;ll have to wait!</p>
]]></content:encoded></item><item><title>The Fuller Center for Housing</title><link>https://blog.jlipps.com/2005/07/the-fuller-center-for-housing/</link><pubDate>Sun, 31 Jul 2005 00:52:45 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=277</guid><description>&lt;p&gt;A few days ago, our community here in Palo Alto had a conference call with Millard Fuller, whom you may remember from my entry a while back on Koinonia Farms. Millard founded Habitat for Humanity after being at Koinonia, but was recently fired from the company he started for &amp;ldquo;philosophical&amp;rdquo; reasons. The way he tells it, he was trying to put more money back into housing projects, whereas the rest of the board was trying to become a Big Corporation.&lt;/p&gt;
&lt;p&gt;Anyway, the conference call was the result of some chance interactions that several in our community had with Millard (which, incidentally, were the reason I heard about Koinonia, etc&amp;hellip;), and the purpose of it was to see if there were any good ways for us to partner with Millard&amp;rsquo;s new organization, the &lt;a href="http://www.fullercenter.org"&gt;Fuller Center for Housing&lt;/a&gt;. This new company aims to help people who are &amp;ldquo;too poor&amp;rdquo; for Habitat to work with.&lt;/p&gt;</description><content:encoded><![CDATA[<p>A few days ago, our community here in Palo Alto had a conference call with Millard Fuller, whom you may remember from my entry a while back on Koinonia Farms. Millard founded Habitat for Humanity after being at Koinonia, but was recently fired from the company he started for &ldquo;philosophical&rdquo; reasons. The way he tells it, he was trying to put more money back into housing projects, whereas the rest of the board was trying to become a Big Corporation.</p>
<p>Anyway, the conference call was the result of some chance interactions that several in our community had with Millard (which, incidentally, were the reason I heard about Koinonia, etc&hellip;), and the purpose of it was to see if there were any good ways for us to partner with Millard&rsquo;s new organization, the <a href="http://www.fullercenter.org">Fuller Center for Housing</a>. This new company aims to help people who are &ldquo;too poor&rdquo; for Habitat to work with.</p>
<p>Some in our community were pretty excited about the prospect of doing work with an organization like this, even before the conference call, and as we listened to Millard share his vision of basic housing for the entire world, it was indeed inspiring. Already there are lots of projects all over the world for the Fullers&ndash;more than they can handle, in fact.</p>
<p>We discussed a few next steps for various members of our community, and we will probably try to get together with Millard again soon to talk more. We&rsquo;re hoping that, at the very least, all of us could go work for a short time on a project somewhere, maybe overseas in Nepal.</p>
<p>Personally, I have no desire to devote myself to hammering nails in Nepal, even if that is a genuine need in the world and even if it is a mandate of Christ to do that sort of thing. Well, that&rsquo;s not true&ndash;I do have a desire for it, just not as great a desire as for other things which I feel have an even stronger hold on my passions and abilities, and my heart. This dream of ours at Teleios, for example, is keeping me very centered in my &ldquo;calling&rdquo;, to use a bad Christian word.</p>
<p>Still, something about <em>physically</em> bringing some of the signs of the Kingdom to a part of the world is very attractive, and I think that discipline is all too often overlooked by Americans in particular, and evangelicals especially. So I am glad to be in a community where such disciplines are true loves, and where I can support efforts to those ends with the resources that I have, whether it is friendship or freelance web design or physical action.</p>
<p>So I&rsquo;m not sure what is going to happen with this; who knows, maybe in a year a few of my friends will be moving to Sri Lanka to head up housing projects there! For me, I&rsquo;m excited to see what will happen.</p>
]]></content:encoded></item><item><title>The Moon is Made of Cheese</title><link>https://blog.jlipps.com/2005/07/the-moon-is-made-of-cheese/</link><pubDate>Wed, 20 Jul 2005 16:59:41 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=276</guid><description>&lt;p&gt;Google just released a &lt;a href="http://moon.google.com"&gt;special add-on&lt;/a&gt; for their maps service today, in honor of the anniversary of the first moon landing.&lt;/p&gt;
&lt;p&gt;I was looking at all the different landing sites, and I was surprised to see, as I looked very close, that the moon is actually made of yellow cheese! Who would have thought?&lt;/p&gt;
&lt;p&gt;Thanks, Google, for this huge contribution to modern astronomy.&lt;/p&gt;</description><content:encoded><![CDATA[<p>Google just released a <a href="http://moon.google.com">special add-on</a> for their maps service today, in honor of the anniversary of the first moon landing.</p>
<p>I was looking at all the different landing sites, and I was surprised to see, as I looked very close, that the moon is actually made of yellow cheese! Who would have thought?</p>
<p>Thanks, Google, for this huge contribution to modern astronomy.</p>
]]></content:encoded></item><item><title>Koinonia Farms</title><link>https://blog.jlipps.com/2005/07/koinonia-farms/</link><pubDate>Wed, 13 Jul 2005 17:34:33 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=274</guid><description>&lt;p&gt;For our celebration of America&amp;rsquo;s independence this year, a few in our community went up to an apartment in San Francisco to hang out and experience the fireworks shows. While waiting for these shows, we had the opportunity to watch the critically-acclaimed independent film, &lt;em&gt;Aliens vs Predator&lt;/em&gt;. It was truly amazing; I&amp;rsquo;ve never seen the mix-two-sci-fi-thriller-worlds-and-everybody-dies genre so full of promise!&lt;/p&gt;
&lt;p&gt;After the fireworks, we watched a slightly different film.&lt;/p&gt;</description><content:encoded><![CDATA[<p>For our celebration of America&rsquo;s independence this year, a few in our community went up to an apartment in San Francisco to hang out and experience the fireworks shows. While waiting for these shows, we had the opportunity to watch the critically-acclaimed independent film, <em>Aliens vs Predator</em>. It was truly amazing; I&rsquo;ve never seen the mix-two-sci-fi-thriller-worlds-and-everybody-dies genre so full of promise!</p>
<p>After the fireworks, we watched a slightly different film.</p>
<p>This film was a documentary, called <em>Briars in the Cotton Patch: The Story of Koinonia Farms</em>, and it indeed was the story of Koinonia farms, a small farming community in rural Americus, Georgia in the 40s and 50s, founded by Clarence and Florence Jordan. The farm was interesting because there, (a) people were living in very close Christian community in much the ways that our community is trying to live now&ndash;sharing meals, working together, etc&hellip;, and (b) blacks and whites were treated genuinely equally.</p>
<p>Both were radically counter-cultural, but Koinonia got into a hell of a lot of trouble for treating blacks the same as whites. While people in Georgia were happy to let an odd little Christian community be all communal in their farming in living, they were certainly not going to stand by and let them treat blacks as equals!</p>
<p>The story of Koinonia from its inception through to now was incredibly inspiring for those of us watching. They weathered oppression of almost every kind&ndash;religious, financial, and physical. Their farm was bombed and shot at and boycotted and almost muscled out of town, but the resolve that theirs was a true way of life kept Koinonia members in their path.</p>
<p>Later on in their history, Habitat for Humanity was born out of Koinonia, and that is now an internationally-recognized Christian organization which actually does some good for the world.</p>
<p>What I took most to heart about the documentary was this: when trying to live a life out of an authentic and genuine interpretation of what Scripture tells us the full life really is, we will naturally bump up against the things that need to be confronted in our culture. For Koinonia, it was very much the issue of racial segregation and prejudice. While the rest of their country was content to kick black folks out of white churches, Koinonia stuck with an authentic interpretation of what church is supposed to be, and as a result of that they were vilified (by Christians in Americus no less than non-Christians&hellip;though everyone was &ldquo;Christian&rdquo; then anyhow).</p>
<p>The question it raises for us as we try to live in our authentic communities is then, what is the issue or issues, not that define <em>us</em>, but that define the fallen state of the world around us, which we will naturally come into contact with and will inevitably have to decide what to do about? Is it maybe peace, international policy? Is it poverty? Is it aid? Is it HIV/AIDS? I&rsquo;m not exactly sure. But I am excited to live a deeply <em>true</em> life with Jesus in community, and have no doubt that he will guide us directly to the hurts of the worlds that are around us. I hope when that happens we have the courage to address those hurts and not assume, like the white people in the 40s did, that that was just the way things were supposed to be.</p>
<p>Koinonia farms is now Koinonia Partners, and they have a bit of history on their website: <a href="http://www.koinoniapartners.org/History/index.html">check it out</a>.</p>
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