Recording Spree Over: New Album Complete!

My recent weeks in Orlando were excellent, though not very relaxing. Between intense meetings at Teleios World Domination HQ (we’re meeting resistance in certain parts of eastern Europe), and non-stop work on the new album, I got 2-3 hours less sleep per night than my normal. (There was also the fantastic celebration of my dad’s 50th birthday party, attended by close family and the uncorking of a very expensive bottle of wine which was a good bit older than I was. Not to mention the less-meaningful but more-rowdy celebration of Cinco de Mayo). The result, at least on the music side, was a brand new 6-song EP that sounds incredible. The performance, production, everything is stellar. My brother David was in charge of the engineering, mixing, production, and mastering, and he is becoming very talented at all of the above. ...

May 9, 2006 · 3 min · Jonathan Lipps

Back from Whitney / Into Spareroom Studios

You should all be relieved to hear that Dan and I did not die on Mt Whitney. Though the summit attempt was a good deal more difficult than it was supposed to be, due to weather. In fact, on our way up the last 1,000 ft or so, our group kicked off a couple small avalanches, causing the team leader to declare emphatically that conditions were very unsafe. Things were so bad, we descended immediately, packed up camp (at 12,000 ft) as quickly as possible, and rushed all the way down the mountain. So unfortunately, we did not summit Mt Whitney. I did get this great picture of it during a short lull in the rogue winter storm that hit us: ...

April 29, 2006 · 3 min · Jonathan Lipps

Adventures In "Consumed" Mode

For the last three nights, I stayed up till an average hour of 5am…working. In fact, working on the finishing touches for the site design which, unless you’re reading this in an RSS reader, is now before your eyes. So you’d better like it. Anyway, the reason this is somewhat noteworthy is that there’s no technical reason I had to do this. Well, a while back I decided to switch servers, which is about a week-long process, and so I set myself the goal of going live with the new design on the day that I’d have to cancel billing for the old server, namely yesterday. It was a somewhat arbitrary goal, but one I knew I would probably need if I was ever going to get stuff done.

January 27, 2006 · 6 min · Jonathan Lipps

Farewell, Azeroth!

After over a year of building characters and wandering around the World of Warcraft, I’ve decided to cancel my subscription. The trouble with these massively-multiplayer world-immersive games is layed out in the following set of claims: A monthly subscription is expensive. The game is designed in such a way that, after an initial phase, the entertainment it provides is exponentially related to the amount of time you put into it. In order to get the maximum value out of the game, in terms of both money and entertainment, one is forced to play a lot. Playing massively-multiplayer games a lot can be intrinsically unhealthy if in a person’s lifestyle it precludes other more important activites. It is also potentially addictive, and can be unhealthy in that way as well. Now, I haven’t been playing in an unhealthy way–in fact, I haven’t been playing at all. My decision to quit is more a financial one, and also as a result of the dilemma above, which shows that to get the desired amount of entertainment, one must choose effectively to be unhealthy in some way. ...

January 12, 2006 · 2 min · Jonathan Lipps

6794/0 | 52.74

Over a year ago, I set out on a quest to rate all the songs in my iTunes library. Don’t ask me why–I’m a sucker for data, so I had dreams of all the cool scripts I could write and patterns I could find if each song in my library were categorized according to how much I liked it. I’m not sure exactly how many songs I had then, but it was probably in the vicinity of 5,000. So even if I rated one song a second, it would have taken an hour and a half. What I decided to do, though, to be fair, was to listen to each song fully before rating it. If an average song is 3 minutes, we need to multiply that 1.5 hours by 180–270 hours! I was somewhat optimistic that this 270 hours would pass by quickly while I was working or what not. ...

November 17, 2005 · 3 min · Jonathan Lipps

Things I Like 10-2005

So that I will not be accused of only making lists of heavy and depressing stuff like doubts, here is installment #1 of “Things I Like”! I have put “10-2005” in the title, which implies but does not do anything like promise that this will be a monthly series. The list is not supposed to be particularly deep, so please do not feel injured that I do not mention our relationship, or Jesus, or anything like that. But do remember that I spend most of my days coding, and so a lot of this will be my inner nerd coming out. Here is the list, in no particular order:

October 28, 2005 · 2 min · Jonathan Lipps