After over a year of building characters and wandering around the World of Warcraft, I’ve decided to cancel my subscription. The trouble with these massively-multiplayer world-immersive games is layed out in the following set of claims:
A monthly subscription is expensive. The game is designed in such a way that, after an initial phase, the entertainment it provides is exponentially related to the amount of time you put into it. In order to get the maximum value out of the game, in terms of both money and entertainment, one is forced to play a lot. Playing massively-multiplayer games a lot can be intrinsically unhealthy if in a person’s lifestyle it precludes other more important activites. It is also potentially addictive, and can be unhealthy in that way as well. Now, I haven’t been playing in an unhealthy way–in fact, I haven’t been playing at all. My decision to quit is more a financial one, and also as a result of the dilemma above, which shows that to get the desired amount of entertainment, one must choose effectively to be unhealthy in some way.
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