<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Reviews on re:creation</title><link>https://blog.jlipps.com/tags/reviews/</link><description>Recent content in Reviews on re:creation</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 24 Dec 2006 16:03:48 +0000</lastBuildDate><atom:link href="https://blog.jlipps.com/tags/reviews/feed.xml" rel="self" type="application/rss+xml"/><item><title>I'm Dreaming of a Blog Christmas</title><link>https://blog.jlipps.com/2006/12/im-dreaming-of-a-blog-christmas/</link><pubDate>Sun, 24 Dec 2006 16:03:48 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=364</guid><description>&lt;p&gt;Happy Christmas Eve!&lt;/p&gt;
&lt;p&gt;At this time of year, the blog is usually full of ruminations on the birth of Christ (like &lt;a href="https://blog.jlipps.com/2002/12/the-one-king/"&gt;this entry&lt;/a&gt;) or self-pity wallowings (like &lt;a href="https://blog.jlipps.com/2003/12/years-end/"&gt;this rather plaintive entry&lt;/a&gt; or &lt;a href="http://www.teleios.us/weblogs/jlipps/170"&gt;this poem from last year&lt;/a&gt;). But right now I have neither the time nor energy to be deeply profound nor (believe it or not) deeply self-centered.&lt;/p&gt;
&lt;p&gt;So I thought I&amp;rsquo;d share, as rather paltry gifts, a few links to things I&amp;rsquo;ve loved recently; you may find them interesting!&lt;/p&gt;</description><content:encoded><![CDATA[<p>Happy Christmas Eve!</p>
<p>At this time of year, the blog is usually full of ruminations on the birth of Christ (like <a href="/2002/12/the-one-king/">this entry</a>) or self-pity wallowings (like <a href="/2003/12/years-end/">this rather plaintive entry</a> or <a href="http://www.teleios.us/weblogs/jlipps/170">this poem from last year</a>). But right now I have neither the time nor energy to be deeply profound nor (believe it or not) deeply self-centered.</p>
<p>So I thought I&rsquo;d share, as rather paltry gifts, a few links to things I&rsquo;ve loved recently; you may find them interesting!</p>
<p>First, for anyone who like me has been completely annoyed by (what I am calling) the &ldquo;Dawkins Meme&rdquo; of recent months, I want to give <a href="http://www.lrb.co.uk/v28/n20/eagl01_.html">this article</a>&ndash;a review of Dawkins&rsquo; new book by Terry Eagleton (who&rsquo;s not, I don&rsquo;t think, a Christian). The problem with Dawkins is not that he&rsquo;s wrong&ndash;if we were to quantify beliefs, I&rsquo;d probably agree with more of his than your average fundamentalist Christian&ndash;though certainly some basic ones differ. The problem is, as Eagleton says, his unwillingness to see surfacely-nuanced differences in &ldquo;religious&rdquo; systems that actually have huge under-the-hood ramifications.</p>
<p>Second, to all and sundry, I want to gift two podcasts done by St Paul&rsquo;s Theological Centre in London, which happen to be interviews with NT Wright. The <a href="http://www.aboutlife.com/godpod/godpod_16">first podcast</a> is on gnosticism, and the <a href="http://www.aboutlife.com/godpod/godpod_17_0">second podcast</a> is on, among other things, &ldquo;apocalypse&rdquo;. I would go so far as to make the second one mandatory listening for any thoughtful Christian; it&rsquo;s that good.</p>
<p>I have to admit, of course, that I&rsquo;m drinking the NT Wright Kool-Aid at the moment. I&rsquo;ve been reading his <em>Christian Origins and the Question of God</em> series, and am almost done with the <a href="http://www.amazon.com/Jesus-Victory-Christian-Origins-Question/dp/0800626826/ref=pd_bxgy_b_text_b/002-8478486-0705627">second (long) volume</a>, on Jesus. It&rsquo;s been one of the most groundbreaking works I&rsquo;ve read in a while. Last year I <a href="http://www.teleios.us/weblogs/jlipps/106">read some Kierkegaard</a> and reflected that he had done more than anyone to re-affirm my love of Scripture as something worth remaining conversant with. Now, I&rsquo;d say the same thing about NT Wright; I feel that I&rsquo;ve been given a whole new (and better) way of <em>reading</em> the gospels (and much of the Old Testament). It seems as though I was dealing with something two-dimensional, and now the text has sprung to life amidst a vibrant and colorful context. My exegeses of almost every parable and saying of Jesus have been subtly, if not fundamentally, alered, and many things now just <em>make sense</em> that were opaque before.</p>
<p>This isn&rsquo;t to say that Wright is correct on all his points (though as a novice in historical studies it&rsquo;s hard for me to launch a critique), but rather that the overall story he is weaving answers, it seems, more questions than any other view I&rsquo;ve come across. It has the result, of course, of turning much conventional &ldquo;Christian&rdquo; (particularly western fundamentalist) wisdom on its head&ndash;a result I&rsquo;m amenable to in any case. So, if you are a Christian who cares about the content of your beliefs and whether or not they make sense, read these books.</p>
<p>Third and finally, I have a gift for lovers of language learning. I recently discovered that the iTunes music store has many language-learning podcasts available for free download. I found one for German that has 100 lessons, each ~15 minutes long. That&rsquo;s essentially a 25-hour language course, free! I discovered these podcasts from <a href="http://www.oculture.com/weblog/2006/10/itunes_learn_fo.html">a very helpful list of language-learning podcasts</a>. From what it looks like, iTunes has a lot more that didn&rsquo;t make this list, so I&rsquo;m sure further exploration would be fruitful.</p>
<p>So again, I wish all of you a very happy Christmas, focused indeed on reflection on the having-already-come of the Messiah, and the having-already-been-inaugurated of the Kingdom of God. I leave you, therefore, with this excerpt from an article by CS Lewis (one that my family reads every Christmas Eve), which pretty much sums up my feelings about this time of year:</p>
<blockquote>
<p>But I myself conversed with a priest in one of these temples and asked him why they kept Crissmas on the same day as Exmas; for it appeared to me inconvenient. But the priest replied, &ldquo;It is not lawful, O stranger, for us to change the date of Crissmas, but would that Zeus would put it into the minds of the Niatirbians to keep Exmas at some other time or not to keep it at all. For Exmas and the Rush distract the minds even of the few from sacred things. And we indeed are glad that men should make merry at Crissmas; but in Exmas there is no merriment left.&rdquo; And when I asked him why they endured the Rush, he replied, &ldquo;It is, O Stranger, a racket&rdquo;; using (as I suppose) the words of some oracle and speaking unintelligibly to me (for a racket is an instrument which the barbarians use in a game called tennis).</p>
<p>But what Hecataeus says, that Exmas and Crissmas are the same, is not credible. For first, the pictures which are stamped on the Exmas-cards have nothing to do with the sacred story which the priests tell about Crissmas. And secondly, the most part of the Niatirbians, not believing the religion of the few, nevertheless send the gifts and cards and participate in the Rush and drink, wearing paper caps. But it is not likely that men, even being barbarians, should suffer so many and great things in honour of a god they do not believe in.</p>
</blockquote>
]]></content:encoded></item><item><title>Geneva 2006</title><link>https://blog.jlipps.com/2006/09/geneva-2006/</link><pubDate>Fri, 29 Sep 2006 19:17:54 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=354</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://www.bubbleshare.com/album/70046"&gt;&lt;img loading="lazy" src="http://jonathanlipps.com/img/geneva.jpg"&gt;&lt;/a&gt;
If you want to skip right to the pictures, click &lt;a href="http://www.bubbleshare.com/album/70046"&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I just returned from Geneva, Switzerland&amp;ndash;a trip I decided to take a mere 3 weeks ago. Every year, my parents have a business trip in late September to some international location (for legal reasons, these meetings have to take place outside the US). Since I graduated high school in 2000 and chose to attend Stanford (a quarter school), I&amp;rsquo;ve had the good fortune to not be in class during these trips, and thus was able to tag along with my folks. We&amp;rsquo;ve been to some great places&amp;ndash;London (twice), Dublin, Lisbon, and Barcelona (after I graduated). I didn&amp;rsquo;t go on the 2005 trip, but since my work schedule permitted this year, I was able to go to Geneva. (For a few older blogs of such trips, see &lt;a href="https://blog.jlipps.com/2002/09/lisbon-2002/"&gt;here&lt;/a&gt; for Lisbon 2002 and &lt;a href="https://blog.jlipps.com/2005/01/the-rest-of-2004/"&gt;here&lt;/a&gt; for Barcelona 2004).&lt;/p&gt;</description><content:encoded><![CDATA[<blockquote>
<p><a href="http://www.bubbleshare.com/album/70046"><img loading="lazy" src="http://jonathanlipps.com/img/geneva.jpg"></a>
If you want to skip right to the pictures, click <a href="http://www.bubbleshare.com/album/70046">here</a></p>
</blockquote>
<p>I just returned from Geneva, Switzerland&ndash;a trip I decided to take a mere 3 weeks ago. Every year, my parents have a business trip in late September to some international location (for legal reasons, these meetings have to take place outside the US). Since I graduated high school in 2000 and chose to attend Stanford (a quarter school), I&rsquo;ve had the good fortune to not be in class during these trips, and thus was able to tag along with my folks. We&rsquo;ve been to some great places&ndash;London (twice), Dublin, Lisbon, and Barcelona (after I graduated). I didn&rsquo;t go on the 2005 trip, but since my work schedule permitted this year, I was able to go to Geneva. (For a few older blogs of such trips, see <a href="/2002/09/lisbon-2002/">here</a> for Lisbon 2002 and <a href="/2005/01/the-rest-of-2004/">here</a> for Barcelona 2004).</p>
<p>These trips are always fun, not least because I&rsquo;ve gotten to know many of the other attendees, all great people. At times there have even been sons or daughters there like myself, and so there are often young people to hang out with, in addition to spending great time with my parents. My friend Laura was there, of this January&rsquo;s <a href="http://www.teleios.us/weblogs/jlipps/272">Bahamas trip</a> fame.</p>
<p>The group dinners are generally quite nice, and so it&rsquo;s also fun to bring &ldquo;dress-up&rdquo; clothes to wear consistently. (I wore my suit this week for the first time since last December, I think). This trip was particularly special for me, however, because it happened that my 24th birthday was during the trip, and I had a wonderful time celebrating it with my parents and some friends, both at a spectacular dinner and later at our pub of choice, over fine cuban cigars and cognac. I certainly couldn&rsquo;t ask for a better birthday experience, though I did miss my friends from home. As an extra special gift, my parents also let me use some of their airline upgrade coupons, so we all traveled to and from Geneva in business / first class. What luxury!</p>
<p>I spent most of my time in Geneva sleeping, hanging out in our great hotel (the <a href="http://www.dangleterrehotel.com/">Hotel d&rsquo;Angleterre</a>), working out or using the sauna, catching up on my reading, or wandering around taking pictures and buying sandwiches using poor French. One tourist highlight was definitely the <a href="http://www.patekmuseum.com/">Patek Philippe museum</a>, which had on exhibit some of the oldest and most complicated watches in the world. The sheer amount of time, love, and skill put into these objects by their craftsmen was literally awing. One complicated mechanical watch we saw had over 1800 unique parts, individually designed and produced and assembled. This watch, like some others in the exhibit, kept track of the time, of course, but also such measurements as the day, the week, the month, the year, the lunar phases, sidereal time, the location of certain stars in the sky, etc&hellip; (taking into account leap years, etc..&ndash;it&rsquo;s guaranteed to be accurate for something like 500 years if kept wound).</p>
<p>Life in Geneva appears to be very expensive, and the same was true of souvenirs. Accordingly, the only things I brought back were two beer glasses (one a .5L stein (Cardinal), and the other a Belgian snifter (Leffe)), both procured by my dad, free for the asking from bars. Incidentally, the beer of the trip was hands-down the Belgian Leffe (the blonde variety). It had a light color, a creamy texture, and a strong, sweet taste. It was not overpowering, though, and had a very strong spruce hops aroma which kept the whole thing dynamic and interesting. It probably now ranks in my top 5 beer list.</p>
<p>Well, <a href="http://www.bubbleshare.com/album/70046">check out the pictures</a>, and let me know what you think!</p>
]]></content:encoded></item><item><title>Lame Catch-up Entry, Summer 2006</title><link>https://blog.jlipps.com/2006/07/lame-catch-up-entry-summer-2006/</link><pubDate>Thu, 20 Jul 2006 23:03:47 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=348</guid><description>&lt;p&gt;Well, this is the longest hiatus I&amp;rsquo;ve ever had on this blog so far, but I won&amp;rsquo;t say it&amp;rsquo;s without reason. Still, there are many times I wish I&amp;rsquo;d had the space to catalogue some thoughts. The best I can do now is give a list of the sort of things I&amp;rsquo;ve been up to over the past months (with pictures!). Hopefully you&amp;rsquo;ll find some of it interesting.&lt;/p&gt;
&lt;p&gt;In roughly chronological order:&lt;/p&gt;</description><content:encoded><![CDATA[<p>Well, this is the longest hiatus I&rsquo;ve ever had on this blog so far, but I won&rsquo;t say it&rsquo;s without reason. Still, there are many times I wish I&rsquo;d had the space to catalogue some thoughts. The best I can do now is give a list of the sort of things I&rsquo;ve been up to over the past months (with pictures!). Hopefully you&rsquo;ll find some of it interesting.</p>
<p>In roughly chronological order:</p>
<ul>
<li>
<p>I went to Colorado for the Oltrogge family reunion (that&rsquo;s my mom&rsquo;s side). We spent most of our time out in the mountains near Winter Park. It was great to reconnect with family I hadn&rsquo;t seen in a long time, and see places of importance from the past (my great-grand-relations were more or less ranchers in the mountains of Colorado, which I suppose I knew but never really considered). One day we took a drive through Rocky Mountain National Park, and it was breathtaking:</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/colorado.jpg"></p>
</blockquote>
</li>
<li>
<p>The day I returned from Denver, I hopped in Trent&rsquo;s car, and we drove down to Santa Barbara in order to prepare for his upcoming bachelor party in Mexico. The following day, we caravanned south, through dreaded LA, San Diego, and across the border. Our destination was 30 miles south at a hotel called &ldquo;La Fonda&rdquo;, where we had an intensely awesome weekend with close on 40 guys. Highlights included &ldquo;La Fonda Trifecta&rdquo; (a very serious volleyball, horseshoes, and bocce ball tournament, in which my team got 2nd place), eating every meal in the hotel restaurant which was set on a cliff overlooking the ocean, unlimited margaritas and beer, shooting very dangerous rockets into hotel rooms from the beach (accidentally?), and 18 holes of beautiful ocean-side golf (at which I sucked very badly).</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/mex3.jpg">
La Fonda from the beach</p>
</blockquote>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/mex1.jpg">
Our base of operations</p>
</blockquote>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/mex2.jpg">
One of many beautiful sunsets</p>
</blockquote>
</li>
<li>
<p>Upon return from Mexico, I noticed that my Powerbook was not charging correctly&ndash;one of my batteries was dead and the computer would not run with it in, or charge it. With another battery in place, the computer would run, but the battery would not charge. After a phone call to Apple support, during which they had me press many combinations of buttons, the computer would no longer start at all, regardless of battery or adapter state. This was worrisome, because everything that I create or produce, whether for work or otherwise, is done on that computer. So Apple said they would fix it, and sent me a box in which to mail the computer to them. Of course, I foolishly hadn&rsquo;t made a backup of my hard drive before talking to Apple on the phone, and they make no guarantees that your hard drive will not be wiped, so I was in a pickle. While figuring that out, I began using my PC laptop for e-mail and such things. Less than 24 hours after my Powerbook died, my PC hard drive inexplicably started making loud clicking noises, and died. The BIOS couldn&rsquo;t even recognize it in order to format it. Thus a week went by computer-less while I tried to figure out how to get the data off my Powerbook drive before sending it to Apple. In the end, I bought a small hard drive enclosure, took apart my Powerbook and got the drive out, put it in the enclosure, and was able to use a friend&rsquo;s computer to transfer data from the enclosed laptop drive to my backup drive. (After I bought one enclosure which was faulty, of course, causing me to fear my data had been lost forever).</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/computer.jpg">
As it turns out, it&rsquo;s kind of a delicate and time-consuming process to open up a Powerbook</p>
</blockquote>
</li>
<li>
<p>In the middle of the computer fiasco, a couple cool things happened. First, I got a CD in the mail from my brother, which happened to be significant because it was the <em>final mix</em> of our most recent album, <em>Hope (A Sliver, Like The Moon)</em>. Finally, months of hard work was over, and we had 6 kick-ass songs done! I look forward to pointing to some songs from here as soon as some non-recording type work is finished. Also, we&rsquo;ve persuaded the design skillz master Chris Nyffeler himself to once again work on cover art for us. Stay tuned for more information.</p>
</li>
<li>
<p>I also went with Dan to Tuolumne (in Yosemite) to tackle a climb we&rsquo;d been thinking about doing for a while. It was called <em>Regular Route</em>, on Fairview Dome. It was 12 pitches to the top, most of which were technically easy, but some of which were quite challenging for me (it didn&rsquo;t help that some residual snowmelt in the cracks meant for some slippery climbing at points), partly in virtue of the endurance, partly in virtue of the techniques required (much of it was crack climbing / laybacking, which I have not done much of).</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/regularroute1.jpg">
Looking up at the second pitch, you can see Dan as the tiny orange blur near the middle</p>
</blockquote>
<p>All in all, it was the best outdoor climb I&rsquo;ve done, with some very memorable parts, including a 5.9 roof move, which, when performed 500 feet above the deck, was exhilirating. The last couple pitches were simul-climbed, which I&rsquo;ve also never done before, and so required a great deal of concentration and focus. We took almost 7 hours to do the climb, but it was a beautiful day (I alternated between being cold and hot, so I suppose the temperature was ideal) and was exceedingly memorable.</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/regularroute2.jpg">
Recovering on the top, before the walk down the backside of the dome</p>
</blockquote>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/regularroute3.jpg">
One of many incredible views from the top</p>
</blockquote>
</li>
<li>
<p>After returning from Yosemite, I conscripted my parents and sister, who were all at our place in SF, to come down to Palo Alto and help me put together my new room. I had been living with 4 other guys, but one was getting married and had moved out, so I no longer had to share a room with Justin. Glorious freedom was mine! I was excited about the prospects of designing my own space, and with the help of my parents and the local Ikea, I dare say we&rsquo;ve created a very functional masterpiece in the small space.</p>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/room1.jpg">
The all-important reading area: bookshelf, chair, light, and a place to put a cold beverage</p>
</blockquote>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/room2.jpg">
The under-the-lofted-bed desk, with record player + LPs, my &ldquo;mega-amp&rdquo;, importantly-displayed tobacco paraphernalia, bike storage, keyboard, and place to work on a computer or write</p>
</blockquote>
<blockquote>
<p><img loading="lazy" src="http://www.jonathanlipps.com/img/room3.jpg">
The piece-de-resistance: track lighting from Ikea that I installed! I love track lighting with a passion</p>
</blockquote>
</li>
<li>
<p>The day we put my room together, I went back up to SF to prepare to travel once more&ndash;this time back to Denver for Trent and Natalie&rsquo;s wedding. I had the honor of being in the (very large) wedding party, and so the weekend was full of meaningful and fun events, as can only be mixed appropriately when two families come together who dearly love both God and light-hearted enjoyment. The wedding ceremony itself was somewhat haphazard, involving a reluctant flower girl, a forgetful minister, a fainting bridesmaid, and an ill-timed best man&rsquo;s joke, but such variegations were soon forgotten, and the reception was what one might call &ldquo;epic&rdquo;. Between the unlimited Fat Tire on draft and the many hours of dancing in the company of friends old and new, the night was both tiring and satisfying&ndash;not to mention the pleasure felt to see to great friends begin a new life together. The day after was occupied with the World Cup final, which many of us watched at a crowded ESPN bar in downtown Denver. France, unfortunately, did not win (Zidane??), which gave me the honor of claiming a very improbable personal statistic: in 100% of World Cup games for which I actually desired that the winner be a specific country, the other country emerged victorious. I should have bet some money against myself! Of course, it felt weird to not have more World Cup games to look forward to, seeing as it had occupied so much of my time.</p>
</li>
<li>
<p>Since the wedding I have spent my days somewhat less hectically: enjoying the summer, working, and going frequently to the climbing gym. Most of my free time has been taken up with learning <a href="http://www.ruby-lang.org/en/">Ruby</a> and <a href="http://www.rubyonrails.org/">Ruby on Rails</a>, to further the breadth of my coding knowledge and experience.</p>
</li>
<li>
<p>Books: Importantly, I finally finished Alister McGrath&rsquo;s <a href="http://www.amazon.com/gp/product/0802839258/ref=pd_bxgy_text_b/103-9122989-2720647?ie=UTF8">Scientific Theology</a> trilogy, consisting of <em>Nature</em>, <em>Reality</em>, and <em>Theory</em>. This is one of the more significant works from the perspective of Christian theology which I have ever read. I hope to be able to do an extended review at some point, but for now let&rsquo;s just say I was extremely glad to deal for an extended length of time with issues at the intersection of philosophy, theology, and science. More than anyone I have read, Alister remains faithful to the central insights of all three disciplines. Remember, we have his <a href="http://www.teleios.us/store/7">Faith &amp; Science</a> course available here at Teleios. I also picked up and read Graham Tomlin&rsquo;s <a href="http://www.amazon.com/gp/product/0281054762/103-9122989-2720647?v=glance&amp;n=283155">The Provocative Church</a>, which I&rsquo;ve been meaning to go through for years. I was present at the <a href="https://www.teleios.us/store/1">Teleios course</a> he taught on the same subject, but had never read the book. I was immensely glad I did, and anyone interested in evangelism, postmodernity, the heart of &ldquo;church&rdquo;, or church formation should read it. On a lighter note, I&rsquo;ve started the last book of Susan Cooper&rsquo;s <a href="http://www.amazon.com/gp/product/0020425651/sr=1-1/qid=1153436400/ref=pd_bbs_1/103-9122989-2720647?ie=UTF8&amp;s=books">The Dark is Rising Sequence</a>&ndash;a children&rsquo;s fantasy series which I hadn&rsquo;t read since 3rd grade, but had remembered to be excellent. Apparently my taste was good back then too, and I&rsquo;ve enjoyed being immersed for short periods of time in a world which existed only in my vague childhood memory. Finally (in books), Nyffy and I are almost done reading <em>Harry Potter and the Half-Blood Prince</em> out loud (a project we started last summer when the book came out). There was a long hiatus, but we&rsquo;re back at it, and trying to remember who all the characters are. We&rsquo;re near the end, and some very shocking things have happened, which we&rsquo;re not sure about.</p>
</li>
<li>
<p>Music: the summer has been good for new music, and I took that opportunity to make a 2-disc compilation for my friends showcasing such new music (and various other tracks particularly appropriate for summer listening, even if from years past). I&rsquo;m very proud of the compilation, which I called &ldquo;Summer of Rock&rdquo;. Anyway, here&rsquo;s a short list of some bands that have new albums I&rsquo;ve enjoyed this summer: Band of Horses, Built to Spill, Dashboard Confessional, David Bazan, the Flaming Lips, Josh Ritter, Mat Kearney, Snow Patrol, Splendour Hyaline (!), Stars, The Stills, and Thrice. Check them out!</p>
</li>
</ul>
<p>And there you have it. Summer 2006, so far. Hopefully various non-event-list-type entries coming soon. Thanks for reading!</p>
]]></content:encoded></item><item><title>The Da Vinci Code: Movie Follow-up</title><link>https://blog.jlipps.com/2006/05/the-da-vinci-code-movie-follow-up/</link><pubDate>Wed, 24 May 2006 05:16:15 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=346</guid><description>&lt;p&gt;(If you haven&amp;rsquo;t yet, read my &lt;a href="http://www.teleios.us/weblogs/jlipps/406"&gt;long, philosophical review&lt;/a&gt; of &lt;em&gt;The Da Vinci Code&lt;/em&gt;)&lt;/p&gt;
&lt;p&gt;I saw the movie a few days ago, and so I thought I&amp;rsquo;d make a short list of some important ways that it was different than the book:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The movie&amp;rsquo;s plot was less complicated.&lt;/li&gt;
&lt;li&gt;Langdon was more of a spineless religioid. (In the book, he knew about, and believed, the Priory&amp;rsquo;s story. In the movie, he calls it a &amp;ldquo;myth&amp;rdquo;, tacks &amp;ldquo;according to the Priory myth&amp;rdquo; on the end of all his statements, and argues unconvincingly about it with Teabing&amp;ndash;using much the same arguments as moviegoers would expect frustrated Christians to use). Ultimately he comes across as having gone on a journey of personal discovery, which is not at all the character of the book.&lt;/li&gt;
&lt;li&gt;Bezu Fache was more of a religious fanatic, and a forensic dupe (as opposed to the brilliant, hard-as-nails police captain from the novel).&lt;/li&gt;
&lt;li&gt;Teabing was a much more lively character than I would have assumed from the book.&lt;/li&gt;
&lt;li&gt;The conclusion, especially regarding Sophie&amp;rsquo;s family, was far less satisfying.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Apart from the Teabing bit, all of these were disappointments. The one change I really liked about the movie was the part where Robert finds the seal under the sign of the rose in the keystone. It is covered with &amp;ldquo;mysterious writing&amp;rdquo; (in reality, just English written reflectedly). In the book, the characters agonize for a long time over its deciphering. But it is quite clearly (there&amp;rsquo;s a picture in the book) English. In the movie, Robert takes one glance at it and says, &amp;ldquo;We need a mirror,&amp;rdquo; as any non-catatonic English-speaker would. So it cleared up one embarrassment.&lt;/p&gt;
&lt;p&gt;Now, mostly what I want to talk about is two broader-picture statements which occurred in the movie explicitly but not in the book. As we will see, it&amp;rsquo;s to Dan Brown&amp;rsquo;s credit that he didn&amp;rsquo;t write such laughable dialogue into the novel. (Or if he did, it was done in such a way that I missed it).&lt;/p&gt;</description><content:encoded><![CDATA[<p>(If you haven&rsquo;t yet, read my <a href="http://www.teleios.us/weblogs/jlipps/406">long, philosophical review</a> of <em>The Da Vinci Code</em>)</p>
<p>I saw the movie a few days ago, and so I thought I&rsquo;d make a short list of some important ways that it was different than the book:</p>
<ul>
<li>The movie&rsquo;s plot was less complicated.</li>
<li>Langdon was more of a spineless religioid. (In the book, he knew about, and believed, the Priory&rsquo;s story. In the movie, he calls it a &ldquo;myth&rdquo;, tacks &ldquo;according to the Priory myth&rdquo; on the end of all his statements, and argues unconvincingly about it with Teabing&ndash;using much the same arguments as moviegoers would expect frustrated Christians to use). Ultimately he comes across as having gone on a journey of personal discovery, which is not at all the character of the book.</li>
<li>Bezu Fache was more of a religious fanatic, and a forensic dupe (as opposed to the brilliant, hard-as-nails police captain from the novel).</li>
<li>Teabing was a much more lively character than I would have assumed from the book.</li>
<li>The conclusion, especially regarding Sophie&rsquo;s family, was far less satisfying.</li>
</ul>
<p>Apart from the Teabing bit, all of these were disappointments. The one change I really liked about the movie was the part where Robert finds the seal under the sign of the rose in the keystone. It is covered with &ldquo;mysterious writing&rdquo; (in reality, just English written reflectedly). In the book, the characters agonize for a long time over its deciphering. But it is quite clearly (there&rsquo;s a picture in the book) English. In the movie, Robert takes one glance at it and says, &ldquo;We need a mirror,&rdquo; as any non-catatonic English-speaker would. So it cleared up one embarrassment.</p>
<p>Now, mostly what I want to talk about is two broader-picture statements which occurred in the movie explicitly but not in the book. As we will see, it&rsquo;s to Dan Brown&rsquo;s credit that he didn&rsquo;t write such laughable dialogue into the novel. (Or if he did, it was done in such a way that I missed it).</p>
<p>First, there is a statement Ian McKellen&rsquo;s character (Leigh Teabing) makes after the argument over the truth of the Priory myth. He says:</p>
<blockquote>
<p>As long as there has been the one true God, there has been killing in his name.</p>
</blockquote>
<p>The statement, of course, is true. But it&rsquo;s only an interesting statement in light of another proposition, which I take here to be necessary and implicit, namely that (a) if we hadn&rsquo;t &ldquo;invented&rdquo; the one true God, there would have been no religious killing. Or, (b) if we &ldquo;de-invent&rdquo; God, there will be substantially less killing. Or, what would be most absurd, (c) if we were polytheists, we wouldn&rsquo;t kill people.</p>
<p>Obviously, none of those statements come anywhere near true. The fact is that, while religion does spawn its fair share of killing, it is only insofar as <em>religion is being used by those with power to kill those they don&rsquo;t like</em> (for, I&rsquo;m certain, fundamentally non-religious reasons). In other words, the base motive for religious killings is the same as the base motive for any other type of killing&ndash;but the word &ldquo;God&rdquo;, like the word &ldquo;patriotism&rdquo; or the words &ldquo;national security&rdquo;, gets mouthed as a way to spin deaths so that they seem less barbaric, less arbitrary, and less for a certain party&rsquo;s benefit.</p>
<p>Pay attention: when the wizard behind the machine of war is finally revealed, we will all stare, not into the face of some lie about God&rsquo;s existence, but into our own hearts, and our own lust for power and control.</p>
<p>So it is strange to me how often I run across people who are saying, in one form or another, that many of the world&rsquo;s great ills are somehow caused by God (the idea of God, that is, according to them). I feel it is strange not because the data don&rsquo;t support such a supposition, but because it is so obviously a superficial reading of the data. I can&rsquo;t believe anyone would put it forward who has taken a serious and hard look at human nature, religious or areligious.</p>
<p>Now to the second quote from the movie. It was a bit longer, so I&rsquo;m sure I&rsquo;ll get it wrong and this is more of a paraphrase. But it went something like this (when Teabing is trying to convince Sophie to &ldquo;reveal herself&rdquo; as the heir of Christ, in order to bring the secret truth of the Priory to the world&ndash;Teabing is talking):</p>
<blockquote>
<p>Sophie, you have the power to take thousands of years of bloodshed, and the oppression of women, and racism&hellip;with this one act <em>you can make it all go away</em>, put everything to rights at last!</p>
</blockquote>
<p>I have a hard time imagining the script writer thinking that such a statement would come across as anything but naive absurdity. Again, the basic fallacy is the same: no doubt Christians have collaborated in all kinds of evil schemes involving bloodshed, the oppression of women, and racism. But that is not to say in the least that ridding the world of Christianity would rid the world of any of those ills. No&ndash;unfortunately, evil can transform any system into a guise, a front for its operations. Women were oppressed because <em>evil men wanted power</em>, not because men where Christians. It just so happened, even if the correllation is true (which it&rsquo;s not, really) that Christian language could be used in the mouths of evil men just as easily as any other kind of talking.</p>
<p>Again my worry is that somehow, after seeing the movie, people will think there is some basis to such a lame duck of an analysis of the history of evil over the past 2000 years. I mean, I can certainly see the appeal of a scapegoat. But we need to be aware that the cause of oppression, racism, and war is not some system that has a name and that we can topple&ndash;no, the cause is <em>us</em>. It&rsquo;s the ones perpetrating the injustices, and the ones letting it go on happening. Of course, we will use whatever is at hand to justify evil action and inaction, even if that is Christianity (as it was apparently used to keep slaves in America from trying for freedom). But were Christianity not around, we would just use something else.</p>
<p>(Side note: maybe that&rsquo;s where a post-modern, deconstructionist methodology could actually aid us&ndash;it is very good at laying bare the hidden motives of people and systems, and the flow of power.)</p>
<p>Anyway, that&rsquo;s that for my <em>Da Vinci Code</em> kick. I just thought it was a good opportunity to take on some of the more silly things that people think (enough people, apparently, for those philosophical memes to have trickled down into mass media). Also, it was fun to actually write about something besides myself for a while. Hopefully the trend will continue!</p>
<p><strong>Update</strong>: found a <a href="http://www.newyorker.com/critics/cinema/articles/060529crci_cinema">great review</a> of the movie in the New Yorker&hellip;check it out!</p>
]]></content:encoded></item><item><title>The Da Vinci Code</title><link>https://blog.jlipps.com/2006/05/the-da-vinci-code/</link><pubDate>Thu, 18 May 2006 07:48:09 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=345</guid><description>&lt;p&gt;I just finished reading &lt;em&gt;The Da Vinci Code&lt;/em&gt; (hereafter TDVC&amp;ndash;or maybe I&amp;rsquo;ll write it out for SEO purposes). It was more or less, given all the fuss, what I&amp;rsquo;d expected. I thought I&amp;rsquo;d share some thoughts and reflections. Be warned&amp;ndash;I will probably reveal things about the plot that you may not want to know if you are keeping a vow of Da Vinci virginity or something.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img loading="lazy" src="http://movies.apple.com/trailers/sony_pictures/da_vinci_code/images3/title_main.jpg"&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><content:encoded><![CDATA[<p>I just finished reading <em>The Da Vinci Code</em> (hereafter TDVC&ndash;or maybe I&rsquo;ll write it out for SEO purposes). It was more or less, given all the fuss, what I&rsquo;d expected. I thought I&rsquo;d share some thoughts and reflections. Be warned&ndash;I will probably reveal things about the plot that you may not want to know if you are keeping a vow of Da Vinci virginity or something.</p>
<blockquote>
<p><img loading="lazy" src="http://movies.apple.com/trailers/sony_pictures/da_vinci_code/images3/title_main.jpg"></p>
</blockquote>
<p>First, it&rsquo;s a fun read. The plot is more or less a movie script&ndash;chopped up into small scenes, and everything described seemingly just for the director of photography. In some cases I even had the strange feeling that when I see the movie this weekend (or whenever), I&rsquo;ll have predicted most of the zooms and fades that will be a part of the cinematography. I guess that&rsquo;s supposed to make <em>The Da Vinci Code</em> bad literature. I don&rsquo;t really have any love for the lit snobs, but Shakespeare aside, it was sort of annoying. It felt syncopated, and like I was being coddled or overfed. You just can&rsquo;t have 100 climaxes in one novel; there needs to be more foreplay. But all that is to say, I think it will be a great movie. The plot itself is certainly fast-paced, and the mysteries are for the most part not inane. Some of the clues were easy to figure out beforehand, but others weren&rsquo;t. Anyway&ndash;a fun read. And quick. Moreover it appealed to the cryptologist in me&ndash;I used to study and write ciphers and codes when I was a child, and spend hours reading about their historical uses and such.</p>
<p>Second, it&rsquo;s easy to see why Christians would protest the book. After all, one thing we know about Christians is that they will protest anything that looks like it could undermine their already-fast-eroding image in popular culture. The fact that this is the subject of <em>The Da Vinci Code</em> just makes people pay less attention. The book&rsquo;s basically saying, &ldquo;Christianity acts to silence things it doesn&rsquo;t like&rdquo;, so whatever the factual state of the content which drives that polemic vehicle, people will feel it is corroborated by Christians acting to silence it. In &ldquo;responding&rdquo;, Christians will unwittingly substantiate the very claims they want to debunk. This is both unfortunate and unfair. I say it is unfair because the situation is set up in such a way so that any &ldquo;response&rdquo; will seem hollow from the outset. I say it is unfortunate because, again, things are set up to disincline people on either side from looking beyond the red-herringed, surface issues. What matters at this stage is not, as you might think, whether Jesus was married to Mary Magdalene, and all the rest. What matters is that such a suggestion will rile Christians up so that any interlocutor will sense a great amount of defensiveness, and feel justified in affirming the book&rsquo;s central tenet. What is that central tenet? To illustrate, I&rsquo;ll quote a longish section (from the end of Chapter 82, in a conversation between the main characters):</p>
<blockquote>
<p>&ldquo;There&rsquo;s an enormous difference between hypothetically discussing an alternate history of Christ, and&hellip;&rdquo; He paused.</p>
<p>&ldquo;And what?&rdquo;</p>
<p>&ldquo;And presenting to the world thousands of ancient documents as scientific evidence that the New Testament is false testimony.&rdquo;</p>
<p>&ldquo;But you told me the New Testament is based on fabrications.&rdquo;</p>
<p>Langdon smiled. &ldquo;Sophie, <em>every</em> faith in the world is based on fabrication. That is the definition of <em>faith</em>&ndash;acceptance of that which we imagine to be true, that which we cannot prove. Every religion describes God through metaphor, allegory, and exaggeration, from the early Egyptians through modern Sunday school. Metaphors are a way to help our minds process the unprocessible. The problems arise when we begin to believe literally in our own metaphors.&rdquo;</p>
<p>&ldquo;So you are in favor of the Sangreal documents staying buried forever?&rdquo;</p>
<p>&ldquo;I&rsquo;m a historian. I&rsquo;m opposed to the destruction of documents, and I would love to see religious scholars have more information to ponder the exceptional life of Jesus Christ.&rdquo;</p>
<p>&ldquo;You&rsquo;re arguing both sides of my question.&rdquo;</p>
<p>&ldquo;Am I? The Bible represents a fundamental guidepost for millions of people on the planet, in much the same way the Koran, Torah, and Pali Canon offer guidance to people of other religions. If you and I could dig up documentation that contradicted the holy stories of Islamic belief, Judaic belief, Buddhist belief, pagan belief, should we do that? Should we wave a flag and tell the Buddhists that we have proof the Buddha did not come from a lotus blossom? Or that Jesus was not born of a <em>literal</em> virgin birth.&rdquo;</p>
<p>&ldquo;My point exactly,&rdquo; Langdon said. &ldquo;Religious allegory has become a part of the fabric of reality. And living in that reality helps millions of people cope and be better people.&rdquo;</p>
<p>&ldquo;But it appears their reality is false.&rdquo;</p>
<p>Langdon chuckled. &ldquo;No more false than that of a mathematical cryptographer who believes in the imaginary number &rsquo; <em>i</em>&rsquo; because it helps her break codes.&rdquo;</p>
<p>Sophie frowned. &ldquo;That&rsquo;s not fair.&rdquo;</p>
</blockquote>
<p>There are many, many things to unpack in this segment. We might begin by pointing out that Sophie&rsquo;s retort at the end is right on&ndash;it <em>is</em> unfair for Langdon to assume the non-reality of <em>i</em>. The non-reality of mathematical entities is by no means a settled (or majority) philosophical opinion. The larger issue is of course <em>The Da Vinci Code</em>&rsquo;s implicit claim that there are really <em>two</em> &ldquo;realities&rdquo; that we exist in. One is the reality of objective truth, where &ldquo;scientific evidence&rdquo; belongs. The other is the reality of &ldquo;fundamental guideposts&rdquo;, of &ldquo;religious allegory&rdquo; that &ldquo;helps millions of people cope and be better people.&rdquo; Here Brown reduces to a strident echo of the <em>vox populi</em> of our age, and he fails to adequately respond to Sophie&rsquo;s insistence that &ldquo;their reality is false.&rdquo;</p>
<p>There really is a deep philosophical tension here. Why is it at all appropriate to sidestep questions of truth in favor of a pseudo-reality that somehow &ldquo;helps people&rdquo;. Why would we think there is any guarantee that pseudo-realities can &ldquo;help&rdquo; people? It seems that in our most primitive of experiences (walking, eating, and so forth), departing from that more &ldquo;objective reality&rdquo;&ndash;the one where science operates&ndash;comes with deadly consequences. Everyone knows there are a million examples, but I&rsquo;ll give one: it does me no good to declare that, although Drano, scientifically speaking, is not food, in my &ldquo;spiritual reality&rdquo; or whatever, I can partake of it for sustenance. Now, it is one thing to talk about partaking of Drano. If, on the other hand, I really engage in the activity, I will soon learn that my self-constructed &ldquo;spiritual reality&rdquo; is no match for that other reality. It seems that <em>The Da Vinci Code</em> agrees so far (&ldquo;The problems arise when we begin to believe literally in our own metaphors.&rdquo;)</p>
<p>So let&rsquo;s ask another awkward question: How could it be beneficial to <em>believe</em> in anything that we don&rsquo;t consider to be a part of that &ldquo;objective&rdquo; reality? How could it be beneficial to me to believe that Drano is sustenance if I simultaneously know that Drano is not <em>really</em> sustenance? The imagined response is that the Drano example is nonsensical, whereas if we&rsquo;re talking about Jesus, the answer is obvious: Jesus <em>inspires</em> people. He was the proto-feminist, he was a liberator, etc. But this dodges the issue, for the issue is why it would be beneficial to continue to speak of things like Jesus&rsquo; divinity, his virgin birth, his miracles, and his resurrection, if such things did not happen. The only way out appears to be to say that these things are all <em>symbolic</em>&ndash;they <em>remind</em> us and point out to us the things that actually <em>are</em> real in the non-religious sense of &ldquo;real&rdquo;, e.g., his proto-feminism, his love of outcasts, and so forth. But does this not seem like some sort of Da Vinci Code itself? Some sort of serpentine path of clues that leads right back&ndash;to where we started. My point is this&ndash;if you believe certain things about Jesus and not others, you will ultimately only be inspired by the things you believe about him&ndash;not the ones you don&rsquo;t.</p>
<p>And yet there is a bit of positive insight in the passage we just read as well&ndash;people <em>do</em> try to &ldquo;get at&rdquo; God, or the &ldquo;unprocessible&rdquo; via metaphor. Metaphor is extremely valuable in this sense. And of course, as <em>The Da Vinci Code</em> suggests, to believe literally in these metaphors <em>is</em> to commit a fallacy. But it is not a fallacy to believe literally in the thing the metaphor is attempting to &ldquo;get at&rdquo;. Moreover, it goes without saying that Dan Brown pulls a bit of a fast one in that it is presupposed that language of Jesus&rsquo; miracles and resurrection are metaphorical. While it is inappropriate to take a metaphor literally, it is not inappropriate to take a literal statement literally. &ldquo;Jesus Christ is Lord of the Earth&rdquo; is thus a statement whose metaphoricity, and therefore the appropriateness of its being taken literally, depend on the epistemology of the one uttering the statement. In fact, metaphor always operates this way&ndash;so it is curious to see <em>The Da Vinci Code</em> proposing the metaphor as existing somehow objectively. What should be proposed as existing (or not existing) objectively are facts which substantiate the literal form of the statement. If there are none such, those who believe the proposition can be stated literally will eventually find themselves in the proverbial Drano-drinking situation. So it is at this stage that it begins to matter whether Christ resurrected or not.</p>
<p>Anyway, all this is supposed to highlight: <em>The Da Vinci Code</em> seems to propose that it is OK to &ldquo;believe&rdquo; things that, strictly speaking, we know to be false (in the &ldquo;real&rdquo; reality), as long as we just talk about believing them, or believe them in some vague non-propositional way, or engage in some other as-yet-undiscovered propositional attitude like &ldquo;believe-as-metaphor&rdquo; towards claims like &ldquo;Jesus is divine&rdquo; or &ldquo;the Buddha came from a lotus blossom&rdquo;. The instant we transfer those claims to normal propositional attitudes like &ldquo;believe-to-be-true&rdquo;, however, we have transgressed. Why? Because, according to <em>The Da Vinci Code</em>, they are <em>not really true</em> (in the story, remember, there are &ldquo;thousands of ancient documents&rdquo; which prove such claims to be false). But there is no good reason given for why anyone should think it is OK to believe things we know to be false, other than that it helps us become better people. Why better people, rather than worse people? It&rsquo;s unclear, when it&rsquo;s exactly the thing that needs to be the clearest&ndash;something is practical only insofar as it is seen to be useful for a certain, pre-defined end. In this case <em>The Da Vinci Code</em> is supposing that &ldquo;false religious belief&rdquo; is practical, but the only end in sight is this one of &ldquo;becoming better people&rdquo;. Since such an end requires definition and elucidation, but none is forthcoming in the book, we are left at a dead end.</p>
<p>Ironically (but perhaps sensibly, given what I&rsquo;ve said), the story&rsquo;s main characters do not seem to spend a lot of time pondering whether <em>they</em> should adopt some false religious beliefs to better themselves. No&ndash;they are enlightened because they have the knowledge that these beliefs are actually false, and so feel no pull towards engaging in belief of them, metaphorically or otherwise. Robert and Sophie spend their time deliberating what to do about &ldquo;all those poor people who actually really believe these things&rdquo;, and settle on this strategy of protecting their schizophrenic reality. You definitely get the feeling that they are looking down from the heights of enlightenment and power because <em>they actually know the truth</em>. They&rsquo;ve chosen to keep that truth hidden, for the psychological safety of the world, but the last thing they&rsquo;d do is engage in beliefs that contradict that truth.</p>
<p>Thus the book sends an odd message, which if I were to paraphrase it, would be like this: &ldquo;Seek the truth with all your heart, and when you&rsquo;ve gotten it, congratulate yourself on being more enlightened than the rest. Go to great lengths not to disturb others with your enlightenment, because the brutes aren&rsquo;t ready; they might be destroyed. Now contemplate the sacred feminine.&rdquo; Or something similar. So there is a very devious talking out of both sides of the mouth going on. On one side we have the age-old draw of Gnosticism&ndash;come closer, and I will ravage your soul with secret knowledge that will transform you into something greater! It&rsquo;s no less Gnosticism for the fact that, in <em>The Da Vinci Code</em>, it could be construed as atheistic. And on the other side we have a very un-thought-out religious pluralism, where religious beliefs live in some sort of &ldquo;personal reality&rdquo; that, when all is said and done, don&rsquo;t affect anyone&rsquo;s lives at all. (&ldquo;Jesus is divine&rdquo; just ends up meaning &ldquo;Jesus was a feminist&rdquo; or something). In this story, the Gnostic heroes end up being the guardians of the rest of humanity, and their secrecy is reinforced</p>
<p>It seems to me that, once all these issues are on the table, the door is opened to discuss the factual nature of <em>The Da Vinci Code</em>&rsquo;s claims about Christianity, specifically. As it turns out, most of the more juicy ones are quite historically off, or uncorroborated, or pure speculation spun into a good mystery (but taken by many as true). I won&rsquo;t go into any of these specifically here. But I will mention that we at Teleios have recently partnered with <a href="http://alpha.org">Alpha</a> in the UK to deliver a video seminar of theirs on <em>The Da Vinci Code</em>, where they do go into some detail. I&rsquo;d recommend taking a look at it&ndash;but only after having read all the foregoing. As I said before, jumping right into defensive debates about the facts can only reinforce that message of the book which says that Christians do have something to fear. To get to the course, just go to <a href="http://alpha.org/davinci/">http://alpha.org/davinci/</a>. Incidentally, I&rsquo;ve got a <a href="http://reddit.com">Reddit</a> going trying to promote it&ndash;if you find the framework/video valuable, please go to <a href="http://reddit.com/info/64a1/comments">this page</a> and vote for it!</p>
<p>The second part of what I want to say has to do with what I would call <em>The Da Vinci Code</em>&rsquo;s misconstruing, not now the <em>facts</em> of Christianity, but rather the <em>meaning</em>, or message, or point of it. Here are some key implications from the book:</p>
<ul>
<li>The nature of Christianity is such that it is constantly engaged in covering things up, hiding them</li>
<li>Christianity opposes free thinking</li>
<li>Christianity subjugates women</li>
<li>Christianity glorifies masculinity and silences femininity</li>
<li>The Church, not Jesus, is the source of our understandings of him</li>
<li>The Church opposed paganism, not because she (curiously, the Church is often thought of as female, something which doesn&rsquo;t make sense on <em>The Da Vinci Code</em>&rsquo;s reading of it) thought it was false, but because it was afraid paganism would reveal the Church&rsquo;s true roots</li>
<li>Christianity is anti-sexual, and tries to suppress our natural and good longings for sex</li>
</ul>
<p>&hellip;and so on. These are the things that really frustrated me, because it showed a very deep and personal (on the part of Dan Brown) misunderstanding of Christianity and the Church. Let me put it very bluntly: to the extent that those statements describe an actual religion or an actual group of people, <em>that religion and/or that group of people are not Christianity or the Church!</em>. The fact that so many people obviously resonate with <em>The Da Vinci Code</em>&rsquo;s vision of Christianity shows that these claims have been too often corroborated in people&rsquo;s experience. <em>That</em> is where our shame (as Christians) should be&ndash;not that we have hidden or covered up anything (because we haven&rsquo;t&ndash;not like the <em>The Da Vinci Code</em> says, anyway), but rather that actions or words of ours have been interpreted as substantiating (or, worse, really <em>did</em> substantiate) those claims.</p>
<p>What I want to do is uphold <em>both</em> Christ&rsquo;s resurrection <em>and</em> Christianity&rsquo;s reverence for both the male and female roles and purposes and all the rest. There is no need to invent a Christ who married Mary Magdalene to convince me that Christianity promotes equality for women. But the tone of the book is that such is indeed the way of things. Another example: there is a sharp line drawn, in <em>The Da Vinci Code</em>, between a &ldquo;healthy&rdquo; sexuality, and Christian practice. While of course I would disagree with many people&rsquo;s views on what is a &ldquo;healthy&rdquo; sexuality, I want to deny that Christianity has anything to do with repressing sexual desire in general, or treating it as unholy, or punishing people for certain thoughts, and so on.</p>
<p>I guess in sum it is just sad that <em>The Da Vinci Code</em>&rsquo;s accusations have found such a ready reception. It means that they are obviously not baseless, in terms of how Christianity is seen and what some Christians have done in the world. But they <em>are</em> baseless in terms of who Jesus Christ was, and how it was <em>intended</em> that Christians live their lives, even and <em>especially</em> on an orthodox view of Christ, including his divinity and resurrection and all that. It is the pages of the Christian scriptures, not the Gnostic ones, that hold the keys to true freedom, liberation, and happiness&ndash;indeed the very kind of freedom, liberation, and happiness that people want! (Not some made-up &ldquo;church&rdquo; kind. Actual, real happiness).</p>
<p>Now, let me bring things to a close and restate my thoughts more succinctly: First, the way <em>The Da Vinci Code</em> phrases its claims is somewhat sneaky, in that some ways of responding to it could actually inadvertently substantiate those claims. So in talking about it, some groundwork must be laid. Second, whether or not it is OK to be a Christian actually depends on some facts about the world (like whether or not Christ rose from the dead)&ndash;not just on whether I can, in some reality distortion field, make metaphorical claims that sound like Christian tenets. Luckily, <em>The Da Vinci Code</em> doesn&rsquo;t dig up anything that need cause those central issues to be doubted (though it should be said, of course, that if one held certain non-central issues as central, one might find them eroding). Third, we (Christians) need to do something to re-educate the world about our views on the list above, to show that, really, they have no basis in the life or teachings of the one we supposedly follow.</p>
<p>Well, I&rsquo;m looking forward to seeing the movie this weekend or soon, and watching the reactions. As always, I will hold my breath more out of fear that the &ldquo;Christian&rdquo; response will be inappropriate or stupid, or not nuanced enough to see the questions that are really beneath the surface, and not the ones on top. But that&rsquo;s just the way it is! Meanwhile, the general spiritual backdrop of our time continues to shift further away from the Christianity of modernism. While that shift will continue to be attended by pockets of popular (but unsubstantiated) speculation, like <em>The Da Vinci Code</em>, it is in my mind a good thing, overall. One has only to visit certain churches in the US to know that, even if there was no cover-up, something, somewhere down the line from Christ, has been lost. Maybe it would be better for us to engage in the search for <em>that</em> Holy Grail than to worry about how Dan Brown is defining his.</p>
]]></content:encoded></item><item><title>Inspiration from Game Design</title><link>https://blog.jlipps.com/2006/03/inspiration-from-game-design/</link><pubDate>Tue, 14 Mar 2006 23:56:17 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=327</guid><description>&lt;p&gt;The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being &amp;ldquo;red in tooth and claw&amp;rdquo;&amp;ndash;i.e., vicious and cruel&amp;ndash;long before humans arrived on the scene. However, something I saw last night on &lt;a href="http://digg.com"&gt;digg&lt;/a&gt; inspired me to push these topics yet further back, and that was a demo for an upcoming game by &lt;a href="http://www.maxis.com/"&gt;Maxis&lt;/a&gt; (creators of all the Sim games&amp;ndash;of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion&amp;ndash;incidentally, you can play SimCity Classic online &lt;a href="http://simcity.ea.com/play/classic/index.html"&gt;here&lt;/a&gt; if you have a PC).&lt;/p&gt;
&lt;p&gt;Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a &amp;ldquo;gamer&amp;rdquo;. If you want to skip the history and get to the point, scroll down to &amp;ldquo;The Reason for this Entry&amp;rdquo; below.&lt;/p&gt;</description><content:encoded><![CDATA[<p>The list of bloggable topics on my mind is currently very long, and (I am thinking) very good. Prominent on said list are (a) a long discourse on spiritual discipline and its effects, and (b) an explication of a home-brewed, possibly-heretical theology of creation that Nick and I have been kicking around for a little while and are pretty enchanted by, which seeks to resolve intuitions of a good pre-fall state with what evolutionary history says about nature being &ldquo;red in tooth and claw&rdquo;&ndash;i.e., vicious and cruel&ndash;long before humans arrived on the scene. However, something I saw last night on <a href="http://digg.com">digg</a> inspired me to push these topics yet further back, and that was a demo for an upcoming game by <a href="http://www.maxis.com/">Maxis</a> (creators of all the Sim games&ndash;of which the early SimCity and SimCity 2000 were the most groundbreaking, in my opinion&ndash;incidentally, you can play SimCity Classic online <a href="http://simcity.ea.com/play/classic/index.html">here</a> if you have a PC).</p>
<p>Now, I want to preface this whole entry with a bit of history, since to many of you it may come as a shock that for most of my life I have considered myself and been considered by others a &ldquo;gamer&rdquo;. If you want to skip the history and get to the point, scroll down to &ldquo;The Reason for this Entry&rdquo; below.</p>
<p><strong>A Personal Gaming History</strong></p>
<p>My dad was into computers and hardware since I was a baby, so we always had a computer in the family. I think the first one was an Apple, but when we moved back to the States in 1988 from Papua New Guinea, our home computer became a PC with MS-DOS. Being a technically-minded youngster, my dad and I would spend hours together playing with hardware, installing hard drives and so forth&ndash;and he taught me how to use DOS commands like &ldquo;cd&rdquo;, &ldquo;dir&rdquo;, &ldquo;md&rdquo;, and so on; he even taught me how to create .bat scripts! Later on I furthered my own education and learned how to write .com programs in assembly using &ldquo;copy con&rdquo;. Anyway, seeing that I took well to these sorts of things, my parents allowed me to play games on the computer, even though we had a no-Nintendo policy. Thus began a long love affair with PC gaming (and not, of course, console gaming).</p>
<p>Games were like books to me&ndash;little consumable pieces of fun that would transport me to different worlds, or allow me to be creative and imaginative, or give me a chance to learn more about computers (back in those days, things usually didn&rsquo;t just &ldquo;work&rdquo;&ndash;before running many games, you had to edit system startup files to allocate the correct amounts of memory to different parts of the system, or set IRQ settings for multimedia equipment because different games used different ports). I would get games usually via one of four ways. Occasionally my dad would bring home a game he&rsquo;d borrowed from a friend (like Gunship 2000), or found overseas for cheap (like Prince of Persia). More often I would be messing around on one of the many Dallas-based BBSes, looking through the downloads section for shareware games to get and try out (incidentally, BBS culture and reminiscences are worth their own entry, but I probably won&rsquo;t ever have the time to write such things out). Otherwise, I&rsquo;d borrow and install games from my friends Nathan or Sean or Ben. This was before the days of cd-roms and copy protection, of course. Very occasionally, I&rsquo;d spend what little money I had on a game.</p>
<p>Anyway, I thought it&rsquo;d be fun to make some lists for posterity&rsquo;s sake, and also to underscore how much of a gamer I was in earlier years&ndash;a world which is probably strange to most of you who spent your time at soccer practice or doing homework or whatever. If anyone wants to analyze the psychological implications of all of this, please do so in the comments. So here are lists of my favorite games:</p>
<p><strong>The Elementary School era (1988 - 1991)</strong>
During elementary school, we had a computer class every day which was supposed to teach us math or something, and if we finished our lessons early, we could go up to Mrs Mehta and ask for the 7.5&quot; floppy of the game of our choice, which we could put into the Apple IIs and boot. I&rsquo;d always play one of four games: <a href="http://www.mobygames.com/game/conan-hall-of-volta">Conan: Hall of Volta</a>, <a href="http://www.mobygames.com/game/moon-patrol">Moon Patrol</a>, <a href="http://www.mobygames.com/game/number-munchers">Number Munchers</a>, or of course, the mighty <a href="http://www.mobygames.com/game/oregon-trail">Oregon Trail</a>.</p>
<p><strong>The MS-DOS era (1988 - about 1996)</strong>
The MS-DOS era overlaps quite a bit with both the Windows 3.1 and the Windows 95 era, since both of these operating systems were more or less pieces of software running on top of DOS, and so games created then were typically written for DOS. That&rsquo;s why the era extends until 1996, even though I&rsquo;d been using a graphical OS for quite some time. There are a lot of important games to list here, so I&rsquo;ll do so by genre, and roughly chronologically within that.</p>
<p><strong>Educational games</strong> - the first games I played were educational games my parents had bought for the edification of myself and my siblings. For the most part, they didn&rsquo;t teach me anything, but they were fun nonetheless and so I spent lots of time with them. For example: <a href="http://www.mobygames.com/game/reader-rabbit">Reader Rabbit</a>, <a href="http://www.mobygames.com/game/where-in-the-world-is-carmen-sandiego-deluxe-edition">Where in the World is Carmen Sandiego?</a>, <a href="http://www.mobygames.com/game/where-in-the-usa-is-carmen-sandiego">Where in the USA is Carmen Sandiego?</a>, <a href="http://www.mobygames.com/game/math-rescue">Math Rescue</a>, and my favorite, <a href="http://www.mobygames.com/game/word-rescue">Word Rescue</a>.</p>
<p><strong>Board games / Strategy games</strong> - I wasn&rsquo;t as big a fan of this genre, but a few games did suck up my childhood time: <a href="http://www.mobygames.com/game/hexxagon">Hexxagon</a>, <a href="http://en.wikipedia.org/wiki/Battle_Chess">Battle Chess</a>, <a href="http://www.mobygames.com/game/incredible-machine">The Incredible Machine</a>, and the tank strategy <a href="http://www.mobygames.com/game/scorched-earth">Scorched Earth</a>.</p>
<p><strong>Side-scrollers (top-down scrollers, too)</strong> - This was possibly the most popular style of game for this era, since it allowed for exciting action while avoiding the challenges of 3D. All were more or less awesome: <a href="http://www.mobygames.com/game/pharaohs-tomb">Pharaoh&rsquo;s Tomb</a>, <a href="http://en.wikipedia.org/wiki/Secret_Agent_%28video_game%29">Secret Agent</a>, <a href="http://www.mobygames.com/game/dark-ages">Dark Ages</a>, <a href="http://www.mobygames.com/game/jazz-jackrabbit">Jazz Jackrabbit</a>, <a href="http://www.mobygames.com/game/commander-keen-4-secret-of-the-oracle">Commander Keen 4</a>, <a href="http://en.wikipedia.org/wiki/Duke_Nukem_%28game%29">Duke Nukem</a> (the infamous), and <a href="http://www.mobygames.com/game/raptor-call-of-the-shadows">Raptor: Call of the Shadows</a>. By far the best of the lot was <a href="http://www.mobygames.com/game/prince-of-persia">Prince of Persia</a>. Unfortunately, my dad bought the game in Singapore and it came back without a manual. Many of this era&rsquo;s games used words in the manual as keys to enter the game, to ensure that you had purchased it legally. Thus we could only play the game after successfully guessing the requested keyword (which happened about 1 in 50 times&ndash;until we began writing them down).</p>
<p><strong>Sims (space sims, plane sims, jet fighter sims, racing sims, worldbuilding sims)</strong> - We had flight sims like <a href="http://www.mobygames.com/game/f-15-strike-eagle-ii">F-15 Strike Eagle</a>, <a href="http://www.mobygames.com/game/microsoft-flight-simulator-v50">MS Flight Simulator 5</a>, <a href="http://www.mobygames.com/game/jetfighter-2">Jetfighter II</a> (probably my favorite&ndash;I distinctly remember flying at over Mach 1 underneath the Bay and Golden Gate bridges&hellip;and then turning south to fly for over an hour down to the LA coast&ndash;where there were only 1-color land/sea bitmaps), ATF, <a href="http://www.mobygames.com/game/gunship-2000">Gunship 2000</a> (the best helicopter sim ever), [Falcon 3.0](<a href="http://www.mobygames.com/game/lhx-attack-chopper%3ELHX">http://www.mobygames.com/game/lhx-attack-chopper&gt;LHX</a>: Attack Chopper</a>, and &lt;a href=). We also had space sims like <a href="http://www.mobygames.com/game/wing-commander">Wing Commander</a>, <a href="http://www.mobygames.com/game/wing-commander-ii-deluxe-edition">Wing Commander II</a>, <a href="http://en.wikipedia.org/wiki/Descent_%28computer_game%29">Descent</a> (and Descent 2), <a href="http://www.mobygames.com/game/star-wars-x-wing">Star Wars: X-Wing</a> (the first time I ventured into the Star Wars gaming universe, which has provided endless entertainment since then), <a href="http://www.mobygames.com/game/star-wars-tie-fighter">Star Wars: Tie Fighter</a> (the best sim experience I&rsquo;ve ever had), and <a href="http://www.mobygames.com/game/terminal-velocity">Terminal Velocity</a>. Notable racing sims included one of my all-time favorites, <a href="http://www.mobygames.com/game/stunts">Stunts</a>, which let you design your own racetrack with jumps, loops, corkscrews. Definitely a plus&ndash;and you could even record yourself driving on the tracks and replay them later. Also: <a href="http://www.mobygames.com/game/skyroads">SkyRoads</a>. The lone sub sim I played was <a href="http://www.mobygames.com/game/silent-hunter">Silent Hunter</a>. There were two cool mech sims I liked: <a href="http://www.mobygames.com/game/ultrabots">Ultrabots</a> and <a href="http://www.mobygames.com/game/mechwarrior-2-31st-century-combat">Mechwarrior 2</a>. Finally, I already mentioned <a href="http://www.mobygames.com/game/simcity">Sim City</a> and <a href="http://www.mobygames.com/game/simcity-2000">Sim City 2000</a>.</p>
<p><strong>Role-playing games</strong> - unlike the MMORPGs of today, the MS-DOS era&rsquo;s role-playing games were single-person adventures where you typically had to use your brain to figure out puzzles and guide a character through an adventure. My favorite experience in this genre was undoubtedly <a href="http://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder">King&rsquo;s Quest V</a>, which my friend Nathan and I agonized over together for quite a long time. The most technically wowing game was <a href="http://www.mobygames.com/game/return-to-zork">Return to Zork</a>, which was a first-person adventure utilizing the newly-released cd-rom drives to deliver actual video content as part of the game. Other memorable games included: <a href="http://www.mobygames.com/game/secret-of-monkey-island">The Secret of Monkey Island</a> (Guybrush Threepwood is my hero!), <a href="http://www.mobygames.com/game/kings-quest-vi-heir-today-gone-tomorrow">King&rsquo;s Quest VI</a>, <a href="http://www.mobygames.com/game/space-quest-iv-roger-wilco-and-the-time-rippers">Space Quest IV</a>, <a href="http://www.mobygames.com/game/adventures-of-willy-beamish">The Adventures of Willy Beamish</a>, the extremely original, genre-bending <a href="http://www.mobygames.com/game/it-came-from-the-desert">It Came from the Desert!</a>, and <a href="http://www.mobygames.com/game/solar-winds-galaxy">Solar Winds</a>.</p>
<p><strong>First-person shooters</strong> - A fledgling genre, but later to become my favorite, more or less. I played <a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Wolfenstein 3D</a>, and <a href="http://en.wikipedia.org/wiki/Doom">Doom</a> (but only at my friend Michael&rsquo;s house, since my parents would have banned it).</p>
<p><strong>Other</strong> - I used to play one fighting game with my brother: <a href="http://www.mobygames.com/game/one-must-fall-2097">One Must Fall: 2097</a>. Also there was the excellent <a href="http://www.mobygames.com/game/nibbles">Nibbles</a>, run as &ldquo;qbasic nibbles.bas&rdquo; &ndash; I had tons of fun looking at the source code for that one when I was beginning to write my own BASIC programs. Also, this doesn&rsquo;t count as a DOS game, because it was for the early Macs, but I was absolutely addicted to <a href="http://en.wikipedia.org/wiki/Bolo_%28computer_game%29">Bolo</a> in junior high, primarily because it was <em>multiplayer</em>! Also, another fun sim-like game was <a href="http://www.mobygames.com/game/dos/coaster">Coaster</a>, which let you have very fine-control design over coasters, and then ride them, monitoring g-forces, rider experience, etc&hellip;</p>
<p><strong>The high school era (1997-2000)</strong>
Sometime before high school, I discovered <a href="http://www.mobygames.com/game/star-wars-dark-forces">Star Wars: Dark Forces</a> - the Star Wars FPS that would spawn the series I&rsquo;ve completed the most games from. I probably spent more time playing <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-dark-forces-ii">Dark Forces II: Jedi Knight</a> during freshman year of high school than any other game. In multiplayer (by then the internet had become useful for playing games), I was literally unstoppable if I had the rocket launcher. The subsequent games, <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast-collectors-edition">Jedi Knight II: Outcast</a>, and <a href="http://www.mobygames.com/game/windows/star-wars-jedi-knight-jedi-academy">Jedi Knight III: Jedi Academy</a> were equally fun, with somewhat more of an arcade feel.</p>
<p>But back to high school: <a href="http://www.mobygames.com/game/quake">Quake</a> and <a href="http://www.mobygames.com/game/windows/quake-ii">Quake II</a> initiated the era, but soon I discovered a new genre that would prove to be the one that I thought would be my favorite (but in fact wasn&rsquo;t): the real-time strategy. First there was <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Dawn">Command and Conquer</a>, and its flow of unit creation / control / combat was intriguing. I didn&rsquo;t get very far in the game, though, before I became bored. Later that year, I traded C&amp;C with my friend for <a href="http://www.mobygames.com/game/warcraft-ii-tides-of-darkness">Warcraft II</a>, which turned out to be a much more important game in my gaming history. It was the first time I&rsquo;d heard of <a href="http://www.blizzard.com">Blizzard</a>, but I loved the way they&rsquo;d set up the game much more than C&amp;C, because it was fantasy-based as opposed to modern. What really got me, however, was the story&ndash;Warcraft II came with a manual which had a short book included, telling the story of the game world. The depth of that story, and the clever way it was integrated into the game itself, hooked me a lot more than the actual mechanics of the game, which were good, but which wouldn&rsquo;t have hooked me otherwise. I had such a fun experience with WC2 that I went back and bought the original <a href="http://www.mobygames.com/game/warcraft-orcs-humans">Warcraft</a> as well, which was laughably worse, but still fun. Anyway, Warcraft II was impactful in that it caused me to spend hours and hours on the forums for Blizzard&rsquo;s upcoming RTS <a href="http://www.mobygames.com/game/windows/starcraft">Starcraft</a>, discussing all aspects of the game for almost a year before it was released. As it happened, I was way more into the game <em>before</em> it came out, and I didn&rsquo;t finish any of the campaigns.</p>
<p>While I was waiting for Starcraft, I enjoyed several other strategy games: <a href="http://www.mobygames.com/game/windows/riven-the-sequel-to-myst">Riven</a>, <a href="http://www.mobygames.com/game/windows/myth-the-fallen-lords">Myth: The Fallen Lords</a> (which had the most awesome 3D RTS engine to date&ndash;it actually let you move the camera around!), <a href="http://www.mobygames.com/game/windows/age-of-empires">Age of Empires</a>, and a family favorite, <a href="http://www.mobygames.com/game/lords-of-the-realm-ii">Lords of the Realm II</a>.</p>
<p>During and after the move to Florida in 1999, I played <a href="http://www.mobygames.com/game/windows/battlezone">Battlezone</a>, <a href="http://www.mobygames.com/game/windows/wheel-of-time">The Wheel of Time</a> (an excellent, very much under-appreciated game based on the Robert Jordan book series), <a href="http://www.mobygames.com/game/windows/total-annihilation">Total Annihilation</a>, <a href="http://www.mobygames.com/game/windows/total-annihilation-kingdoms">Total Annihilation: Kingdoms</a> (an unfairly-lampooned RTS with a very original story line), <a href="http://www.mobygames.com/game/windows/age-of-empires-ii-the-age-of-kings">Age of Empires II</a> (a vast improvement over the original), <a href="http://www.mobygames.com/game/windows/thief-the-dark-project">Thief: The Dark Project</a> (an extremely original first-person sneaker), and most importantly, I finally got around to playing through <a href="http://www.mobygames.com/game/windows/half-life">Half-Life</a>, which was without doubt the best game of its time. The summer before Stanford I also attempted to tackle the new breed of adventure/role-playing games by taking on <a href="http://www.mobygames.com/game/windows/ultima-ix-ascension">Ultima IX: Ascension</a>, but it proved to be too much of a time sink (a lesson I apparently didn&rsquo;t learn, given that I later played both <a href="http://www.mobygames.com/game/windows/elder-scrolls-iii-morrowind">Elder Scrolls III: Morrowind</a> and <a href="http://www.worldofwarcraft.com">World of Warcraft</a> (which readers will remember).</p>
<p><strong>College to Current (2000 - 2006)</strong>
College was mostly a sad time for my gaming habits, as other parts of my life were fleshed out and took precedence, including but not limited to the newfound athleticism I was cultivating partly to fit in to the more-active Stanford crowd, and partly because it just felt right and healthy. Of course, freshman year would give the lie to that statement, as I would game with my roommate Eric or my whole floor to all hours of the night, playing <a href="http://www.counter-strike.net/">Counter-Strike</a>. But games were definitely on the downswing as a whole&hellip;while I continued to buy games I thought I would like with my bits of disposable income, I rarely had time to finish them. One notable exception (other than the Jedi Knight games), was <a href="http://www.mobygames.com/game/windows/return-to-castle-wolfenstein">Return to Castle Wolfenstein</a>, which was the most scary first-person shooter I&rsquo;d played to date. I would play it with the lights off for a while, but occasionally I&rsquo;d have to jump out of my chair and run down the hall to get rid of the goosebumps. Needless to say, it was excellent. One summer, I was accepted as a beta tester for the now sadly defunct <a href="http://savage2.s2games.com/">Savage</a>, a boldly-conceptualized hybrid of FPS and RTS. It was fun to see a game change while I was playing it.</p>
<p>Since I was a Blizzard fan, I also picked up <a href="http://www.mobygames.com/game/windows/warcraft-iii-reign-of-chaos-collectors-edition">Warcraft III</a> on the day it was released, and finished it over the next couple of years (though I&rsquo;m still not done with <a href="http://www.mobygames.com/game/windows/warcraft-iii-the-frozen-throne">The Frozen Throne</a>. Since college, I&rsquo;ve really only played two games: the extremely awesome <a href="http://www.mobygames.com/game/windows/half-life-2-collectors-edition">Half-Life 2</a>, which is probably the best FPS game ever, and the ubiquitous World of Warcraft. Oh wait, I did finish <a href="http://www.mobygames.com/game/windows/halo-combat-evolved">Halo</a> for mac, as well.</p>
<p>Anyway, so much for my personal gaming history. I&rsquo;m not sure what principles we can draw from this, but I will say that most of my best gaming experiences have been ones that have involved other people in some way&ndash;I can remember hours of pure, awesome fun playing games with my brother over the LAN, or with my friends. I also formed some friendships online through gaming that, while not particularly long-lasting, were not meaningless. (This would be harder to now, given that most people who play games on the internet are about 10 years of age, or have that mentality).</p>
<p>Essentially, being in communities formed around gaming has made that gaming more meaningful than it otherwise would have been. Which is not to say that these are good or helpful communities, but more the general observation that doing things with people makes you like the things themselves more. That&rsquo;s why some people have positive connotations of consuming alcohol or tobacco, where others don&rsquo;t.</p>
<p><strong>The Reason for this Entry</strong>
Now that it is clear exactly what kind of nerd I am, I wanted to share news of an exciting game that is in the works. It&rsquo;s called <a href="http://spore.ea.com">Spore</a>, and it&rsquo;s being designed by <a href="http://en.wikipedia.org/wiki/Will_Wright">Will Wright</a>, the same guy who designed the SimCity and Sims games. As the Wikipedia article says, he generally designs &ldquo;software toys&rdquo; rather than goal-oriented games&ndash;essentially, things that you can play with and do what you will with for an indefinite period of time&ndash;there is no set beginning or end. Think about SimCity&ndash;you could spend your whole life building and running it if you wanted; there is no endpoint, only your own creativity and tolerance. You can watch <a href="http://video.google.com/videoplay?docid=-262774490184348066">a video of a talk by Wright</a> at last year&rsquo;s Game Developers Conference, where he says a lot of interesting things about game design. In the middle of the talk he gives a demo of this upcoming game Spore which is possibly the most amazing piece of interactive software I have seen. If you don&rsquo;t want to wade through the talk, you can go straight to the <a href="http://video.google.com/videoplay?docid=8372603330420559198">gameplay video</a>.</p>
<p>Basically, the game is a world sim of the most epic proportions. You start out controlling a microorganism, and through eating and modifying the organism through various generations of existence using the game&rsquo;s editor, you propel your creature-line through various stages of evolution: bacteria, small macroorganism, fish-type thing, amphibious walking creature, etc&hellip;</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_5.jpg">
The micro stage</p>
</blockquote>
<p>At a certain point your creature becomes sentient and the game changes&ndash;you&rsquo;re now controlling a <em>society</em>, which you grow in ways familiar to Civ players. Other asynchronously-user-designed societies exist on your world with which you interact in friendly or hostile manners depending on how you have been training your creatures. At this stage you use the same world editor to &ldquo;buy&rdquo; and/or create from scratch various buildings and technologies, which enable creation of vehicles, colonizations, and other possibilities.</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_2.jpg">
The city (&ldquo;civ&rdquo;) stage</p>
</blockquote>
<p>Eventually, assuming all the previous stages have been successful, you gain off-world transportation power and are able to travel to other planets in the solar system, using terraforming techniques to make them habitable.</p>
<blockquote>
<p><img loading="lazy" src="http://www.spore.com/screenshots/screenshot_1.jpg">
View of your planet</p>
</blockquote>
<p>With the resources gathered by all your civilizations, interstellar travel becomes possible, and using SETI-like mini-games, discovery of other sentient beings throughout the galaxy becomes only a matter of time. These sentient beings have been designed by <em>other players</em>&ndash;though they are copied from a central database and your actions with them do not affect that player&rsquo;s world. Anyway, peaceful or warlike negotiations are possible here just in the same way as on your home planet, and thusly you can explore the galaxy. And finally, it is even possible to zoom out from the galaxy and fly around at the most macro-scale imaginable, swooshing past countless similar galaxies, each with their own star systems and habitable worlds, populated with procedurally-generated or other-user-generated content.</p>
<p>While the game itself looks like it will probably be the most fun game ever released, the way it has been conceptualized/designed is fascinating and inspiring to me. First, the game is basically an analogue to the <a href="http://micro.magnet.fsu.edu/primer/java/scienceopticsu/powersof10/">Powers of 10</a> phenomenon which is so breathtaking&ndash;only you&rsquo;re zooming out instead of in. Second, the game behavior actually changes at each step backwards. In other words, you don&rsquo;t have one game with one set of game mechanics that you play until completion&ndash;no, the rules, methods, and goals of the game change depending on what level of detail you are at in your universal evolution. This promises to provide a completely different gameplay experience than most games, which are somewhat statically designed. Third, everything in the game is <em>procedural</em> or <em>algorithmic</em>, which completely fascinates me. Wright explains at the beginning of his talk how in the early 90s the exponential increase in data storage capacities (via the cd-rom) made game designers think almost exclusively in terms of massive content creation, because they now could, instead of thinking in terms of dynamically <em>generating</em> content based on smart and compact algorithms. This part of the game blows my mind&ndash;every creature, every building is customizable in thousands of ways, but the software knows how to treat everything so that it works exactly how it&rsquo;s supposed to in the world.</p>
<p>In the gameplay video, Wright shows off some of the variety you can have in the creature editor, and he made a creature with three legs. We don&rsquo;t really have any of these on Earth, so in my mind I didn&rsquo;t even have a good idea of what a three-legged creature should walk and move like. But the game&rsquo;s engine analyzed the skeleton of the tripod animal and decided that it would have to walk in a certain way, and it looks completely real. The amount of physics research that must have been done to produce such an engine is incredible.</p>
<p>Another inspiring design point Wright made was that, in their research into gameplay patterns, people are almost always happier when they are given tools with which to be creative regarding content. That content might not be as good as content designed by professionals, but given that it belongs to <em>me</em>, I am more invested in it and therefore feel that I am having a more meaningful entertainment experience. I resonate deeply with this mode of thinking, and feel that it might be the thing that saves electronic entertainment from being completely useless. Fundamentally, entertainment needs to be <em>recreation</em> (see weblog title!), by which I mean re-creation, or creating-after. Games that facilitate this creativity will be much more beneficial for people than hack-and-slashers or for most of the crap that Hollywood spews out (the same principle holds true for other forms of media, even if it&rsquo;s less fundamentally interactive&ndash;good films are the ones that require you to creatively generate something in order to correctly experience or understand it&ndash;whether that creativity is in the intellectual or emotional sphere). So this is the tie-in to the personal gaming history, because I&rsquo;m wondering if Spore might have some ability to re-deem and re-integrate gaming into a well-rounded and well-recreated life.</p>
<p>Moving on to another theme: as someone who essentially designs interfaces for a living (but who is beginning to realize this is neither always nor typically enjoyable), the way the interfaces are designed in Spore is dazzling. Everything is simple, clean, and organic. What is necessary is at hand, and what is not is hidden away. I&rsquo;m not sure if this good design was easy given the organic nature of the game itself, but regardless, someone is doing something right, and I am excited to get my hands on a copy just to see how they solve all the UI problems that must exist in a game with as large a scope as this one. (Incidentally, I couldn&rsquo;t find a release date anywhere&hellip;hopefully 2006 sometime!)</p>
<p>Lastly, given recent thoughts about evolution, in biological, sociological, cosmological, and theological terms, the bare premise of the game is philosophically interesting. I want to see how the story of evolution is told, what explanations are given, and so forth. I mean, what we have here is basically a model of &ldquo;theistic&rdquo; (rather, &ldquo;guided&rdquo;) evolution, where the player is actually making cognitive decisions for how to affect the physical or cultural aspects of a creature or society. Given that this is an interesting model in general, I really want to play around with it and see how deep the &ldquo;procedurality&rdquo; of the game goes, and how much of it is hard-coded AI.</p>
<p>If anyone has made it this far: what do you think? Did you watch either of the videos? Why am I so excited about this? Is it just my <a href="http://www.enneagraminstitute.com/TypeFive.asp">Five</a>-wing expressing itself?</p>
]]></content:encoded></item><item><title>2005 In Review</title><link>https://blog.jlipps.com/2005/12/2005-in-review/</link><pubDate>Thu, 29 Dec 2005 23:33:06 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=312</guid><description>&lt;p&gt;As 2005, a year that has seen many and incredible changes in my life, draws to a close, I thought it appropriate to mention some of the personal highlights, and make observations about these last 365 days from a perspective blessed with hindsight. So now, in hopefully chronological order, here are the things that were important to me since December 31, 2004 (some significant events being censored to protect certain individuals, of course).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: if the event which I am describing has been written about previously on one of my weblogs or something similar, I offer a link to that entry, called &amp;ldquo;read more&amp;hellip;&amp;rdquo;.&lt;/em&gt;&lt;/p&gt;</description><content:encoded><![CDATA[<p>As 2005, a year that has seen many and incredible changes in my life, draws to a close, I thought it appropriate to mention some of the personal highlights, and make observations about these last 365 days from a perspective blessed with hindsight. So now, in hopefully chronological order, here are the things that were important to me since December 31, 2004 (some significant events being censored to protect certain individuals, of course).</p>
<p><em>Note: if the event which I am describing has been written about previously on one of my weblogs or something similar, I offer a link to that entry, called &ldquo;read more&hellip;&rdquo;.</em></p>
<ul>
<li>2005 began somewhat inauspiciously at my family&rsquo;s then-residence in Orlando, along with most of my Stanford draw group. We were too busy playing cards and drinking white russians to give the incoming year much attention, so it sort of snuck in. More importantly, as has likely been told previously, New Year&rsquo;s 2005 was situated in the middle of a very significant process for me, namely making the decision to move back to California or not. I&rsquo;d spent a good amount of time back in Palo Alto since November, and had talked seriously with some friends there about forming a sort of spiritual community. Of course, I eventually moved (see below), but at that time things were very much still in the air, and so I was constantly weighing options and feelings, and hoping that God would lead me one way or the other. (<a href="/2005/01/the-rest-of-2004/">read more&hellip;</a>)</li>
<li><em>(Early January)</em> Version 1 of e4:online (the web app I have been developing for Teleios since Oct 2004) went live. It had minimal features, and looked a whole lot worse than it does now. It still doesn&rsquo;t look/work quite well enough, so the last year has been spent on the same project, which will hopefully be more done soon.</li>
<li><em>(January 16)</em> I ran a half-marathon by myself in Orlando, in 1h50m. It marks the longest distance I&rsquo;ve ever run (the record still stands). Unfortunately, shortly thereafter my knees begin to act up which impedes my running for the rest of the year. (<a href="/2005/01/half-marathon/">read more&hellip;</a>)</li>
<li><em>(January 20)</em> Back in Palo Alto, I write a song which is tentatively called &ldquo;Chapter II&rdquo;. The song is significant because it is the first to be written for the concept album I recently imagined. It&rsquo;s basically a story-format album, with each chapter unfolding a bit more of, for lack of a better genre, a fairy tale. Since then, I&rsquo;ve written a number of other songs for the album (including the one also for Nyffy&rsquo;s wedding&ndash;see below), though it is not finished at the end of 2005. &ldquo;Chapter II&rdquo; was later recorded in April (get it <a href="/2005/04/chapter-ii/">here</a>.</li>
<li><em>(January 22)</em> In what was, in hindsight, the first community retreat for our group in Palo Alto, a few of us went up to my family&rsquo;s apartment in San Francisco for a weekend, with the goal of hammering out a vision of community we could put into words and use as an invitation for our friends. We wanted something fairly concrete to approach others with, and so we spent a good many hours thinking, writing, and praying. This event was significant for a number of reasons. It more or less defined the shape of the experiment that we wanted to try over the next year, but beyond that, it solidified my feeling that the best course of action for me was in fact to move back to Palo Alto.</li>
<li><em>(January 23)</em> At the end of the weekend, we had a meeting with about 15 people at the Bott household, and shared our vision with them. Out of that night, probably more than any other specific moment, came the community which is now my home.</li>
<li><em>(Early February)</em> I met with my boss Pavi over lunch and inform him of my intentions to move to California. Out of sheer graciousness, he agreed to let me continue working for Teleios (then Excelsis) long-distance from the west coast. With only such green lights ahead, I felt increasingly confident that I had made the right decision. (<a href="/2005/02/california/">read more&hellip;</a>).</li>
<li><em>(February 8)</em> I gathered what things I could fit on the airplane and flew to San Jose, officially moving to California. 3 months ago, the idea would have been completely preposterous, but now it had happened (<a href="/2005/02/california/">read more&hellip;</a>).</li>
<li><em>(Rest of February)</em> I lived in the 447 house with a bunch of girls, since I had no place to stay in Palo Alto, and since Erin was gone for the month on a trip to Peru, leaving an empty room in the house. It was a really fun time, and I discovered that for the most part girls are fairly pleasant house companions. Cleaner, on the whole. I lived at their place until April (excepting the few times when Erin was in town, of course).</li>
<li><em>(March 2)</em> I flew back to Orlando for a few days to pack up my car and belongings, in preparation for the drive out to California which would complete my move. Erin had agreed to co-pilot cross-country, so we weaved our way west, stopping to see various people we knew along the road.</li>
<li><em>(March etc)</em> For a month or so, I took a break from working on the web app and spent some time fixing up and outlining the transcript for Graham Tomlin&rsquo;s summer 2004 course. This was a significant experience for me, as it enabled me to engage once again with material that was very formative in terms of my current faith experience, especially as it pertained to community.</li>
<li><em>(March 23)</em> Started writing iRateTunes, which I finished about a month later. (<a href="/2005/04/iratetunes/">more&hellip;</a>)</li>
<li><em>(March 30)</em> I flew to Gainesville to be with my brother David, whose engagement with a girl had just ended. They were to be married in a few months, and it was an incredibly hard time for him and our family. Dav and I needed something to do, so that&rsquo;s when we recorded &ldquo;Chapter II&rdquo;.</li>
<li><em>(April 10)</em> Excelsis becomes Teleios. What will be next? Will it be another word in some ancient language?</li>
<li><em>(April 11)</em> I moved in with Justin Smith and Dan Gannon at the unused Young Life house in East Palo Alto. EPA is a very different place than the Palo Alto across the 101, and things like shootings and drug deals happen all too frequently. So close to Stanford, but we were very insulated there from the reality on the other side of the highway. Justin and Dan each had their own reasons for living there. Mine were (a) cheap rent, (b) living with Justin, and (c) exploring life in a less affluent part of Palo Alto, to see if maybe our community had a place in a location like that. I lived there with Justin until early July, when we finally got our current apartment (and were kicked out because Young Life decided to use the house again). I avoided buying any furniture and successfully slept in a sleeping bag for 3 months, and managed to live very simply there. I can&rsquo;t say that I even tried to integrate myself into the surrounding neighborhood community, except for sporadic (but meaningful) conversations in Spanish with our next-door neighbor. Ultimately, while the state of the area did constantly break my heart, the issues our own community of friends were exploring demanded all of my time and passion.</li>
<li><em>(All spring)</em> Things with community had begun to pick up, and we had started to have long dinner-gatherings once a week. These facilitated our drawing closer as a group, our exploration of many topics (including the one of service-based housing choices etc), our worshiping together, and so on. In addition, our lives began to be more integrated with one another&rsquo;s, and we experienced many cool events and times together which I will not chronicle here. These experiences, of course, were not always attended only by benefits, but sometimes frustrations as well, which was to be expected.</li>
<li><em>(April 17)</em> We started planning for our community retreat to Costa Rica, which eventually took place in August</li>
<li><em>(April 23)</em> Epic backpacking trip in Big Sur with the guys, replete with really cold hot springs.</li>
<li><em>(April 27)</em> Flew to Gainesville for my brother David&rsquo;s graduation from UF.</li>
<li><em>(April 28)</em> Started reading <em>El Alquimista</em>, which, since I actually finished it, became the first full-length Spanish book I read, apart from the New Testament</li>
<li><em>(April/May)</em> Community had discussions centered around whether or not we wanted to live all together in one big house, or more separately. I had a lot of excitement towards the idea of living together, and it didn&rsquo;t pan out, which was frustrating. (<a href="/2005/05/may-2005-in-a-somewhat-disorganized-review/">read more&hellip;</a>).</li>
<li><em>(May 12)</em> Family retreat in Napa.</li>
<li><em>(May 28)</em> Epic trip to Santa Barbara (<a href="http://homepage.mac.com/jlipps/PhotoAlbum2.html">see pictures&hellip;</a>)</li>
<li><em>(June 1)</em> Ultimately, in lieu of the community house idea, 5 of us guys decided to find an apartment together. We ended up choosing College Terrace over EPA, which was a hard decision but made because we did not feel that the community was ready to be placed in an environment like that yet, and moreover some in the community in PA would have refused to go to EPA for various reasons anyhow; we put a high premium on physical proximity. So began the serious hunt for apartments</li>
<li><em>(June)</em> Climbing in Pinnacles, Su Madre movers day, epic night-hike of half-dome, and Nyffy&rsquo;s wedding in St Augustine (for which I had the honor of writing a song). (<a href="/2005/07/june-2005-or-another-boring-catch-up-entry/">Read a lot more / see pictures&hellip;</a>)</li>
<li><em>(Late June)</em> My family moved homes in Orlando, to the place where I&rsquo;m now writing.</li>
<li><em>(Late June)</em> Nyffelers move to Palo Alto and find a place a mile from our future residence, it is awesome! Thus commences auditory readings of Harry Potter 6.</li>
<li><em>(Early July)</em> My future roommates and I finally found a place to live in College Terrace, right by Stanford. Miraculously, two 2-bedroom places opened up right next to each other, and right next to the Botts&rsquo; apartment. So 7 of us were in the same building, if not the same house!</li>
<li><em>(July 11)</em> I sprained my ankle very badly playing tennis, which put me out of athletic commission until Costa Rica, mid-August.</li>
<li><em>(August 1)</em> I write one of the more important blog entries of the year: <a href="/2005/08/my-defining-sadnesses/">My Defining Sadnesses</a></li>
<li><em>(August 9)</em> Current design goes live at teleios.us!</li>
<li><em>(August 10)</em> Community retreat for 2 weeks in Costa Rica; there are 10 of us. It is a very incredible time&ndash;overseas, so I love it, and I get to use and refine my Spanish. We rent two 4WD SUVs and go all over the country, exploring beaches and jungle. We get to a cool spot and spend 5 days there, pretty much all alone, which is a very meaningful time spiritually for all of us, and it really solidifies the community. For perhaps the first time, I feel that we are all on the same page. (<a href="http://teleios.us/weblogs/jlipps/32">read more&hellip;</a>)</li>
<li><em>(September 3)</em> Another epic backpacking trip in Hetch-Hetchy with the guys. I spend most of my time in the beautiful scenery rather depressed about girls, and take any opportunity to go climb up rocks and hills by myself, and stare off into space, and feel alien to the world. This feeling only intensifies over the next few months, and begins to define my experience, which I write about later. Anyway, (<a href="http://homepage.mac.com/jlipps/PhotoAlbum7.html">see pictures</a>).</li>
<li><em>(September 13)</em> Justin and I code <a href="http://podornot.com">podornot.com</a> (<a href="http://teleios.us/weblogs/jlipps/74">read more&hellip;</a>)</li>
<li><em>(September 14-15)</em> At Anne&rsquo;s invitation, I speak to two of her history classes about philosophy. It&rsquo;s the first time I&rsquo;ve taught since I TA&rsquo;ed a few years ago, and it was a really cool experience.</li>
<li><em>(Mid September)</em> Community stuff begins to be very frustrating to me, and I begin to see a lot in myself that I don&rsquo;t particularly like as well, especially in terms of how I interact with others in the community. These frustrations eventually come to an emotional head in late October / November before they are resolved. (<a href="http://teleios.us/weblogs/jlipps/84">read more&hellip;</a>)</li>
<li><em>(September 26)</em> I turn 23. (<a href="http://teleios.us/weblogs/jlipps/96">read more&hellip;</a>)</li>
<li><em>(September 30)</em> In a move somewhat reminiscent of desperation, I decide to e-mail one of Jenna&rsquo;s Italian girl friends. She seems cool and then all of a sudden stops responding. Oh well!</li>
<li><em>(October 2)</em> I finish reading the Kierkegaard anthology I have been working through. Reading the book was a very deep and spiritual experience, and propelled my thinking further than it had been before in a lot of areas. (<a href="http://teleios.us/weblogs/jlipps/106">read more&hellip;</a>)</li>
<li><em>(August - October)</em> Sigur Ros&rsquo; new album, <em>Takk</em>, completely captivates me, particularly their music video for &ldquo;Glosoli&rdquo;. (<a href="http://teleios.us/weblogs/jlipps/116">read more&hellip;</a>)</li>
<li><em>(October 13)</em> Recent interactions with Christians push me further and further away from any stake I have or want to have in Christian culture, and I express it <a href="http://teleios.us/weblogs/jlipps/124">by writing this</a>.</li>
<li><em>(October 14)</em> I ran the Palo Alto moonlight 10k, the first race I&rsquo;d done since freshman year. I did well, coming in at 44:40. Importantly, my body felt healthy during &ldquo;training&rdquo; and after the run.</li>
<li><em>(October 15)</em> Dan and I were accepted for the Whitney climb for 2006&rsquo;s Summit for Someone campaign. (blog entry to come)</li>
<li><em>(October 23)</em> Saw the most amazing sunset of the year with friends, at Windy Hill. (<a href="http://teleios.us/weblogs/jlipps/129">read more&hellip;</a>)</li>
<li><em>(October 31)</em> Nick, Jenna, and Justin accompanied me to Orlando for Teleios&rsquo; seminar with Alister McGrath, which we filmed at a Disney soundstage. It was an amazing week which reawakened my love of academic interaction (I got to spend a bit of one-on-one time with Dr McGrath and ask some relatively burning philosophical questions), and awakened an interest in his project of a &ldquo;scientific theology&rdquo;. I got a copy of his recently-published trilogy, and am working through it now&ndash;it is very fruitful for my current thoughts on many issues. (<a href="http://teleios.us/weblogs/jlipps/137">read more&hellip;</a>)</li>
<li><em>(November 7)</em> Some tensions based on different understandings of the vision/goal of the group had been slowly building within the community. We were able to lay these out on the table and discuss them in a very healthy and growthful way, which was incredible. Where we ended left me very sad, though, owing primarily to the way I&rsquo;d been using community emotionally in a potentially-unhealthy way. Realizing this, and where other people were at, left me feeling simultaneously foolish, alone, and abandoned. I understood that a lot of what had happened fit similar patterns to how things tend to develop romantically for me. This brought to the fore the frustrations with that sphere, and illustrated how they undergird most, if not all, of what appear to be my central hurts. Such thoughts propelled me into a state of despair (a better word than depression) like I hadn&rsquo;t experienced (or hadn&rsquo;t allowed myself to). That&rsquo;s when I wrote <a href="http://teleios.us/weblogs/jlipps/140">this entry</a>. A few days later, I wrote the <a href="http://teleios.us/weblogs/jlipps/143">corresponding song</a>. While these exercises helped, especially in the area of anger against God, the feelings I describe still define, though more dimly and numbly, my current day-to-day experience. I am not excited about this, and hope more than anything else that 2006 holds the key to moving on from here.</li>
<li><em>(November 17)</em> I finally finished rating my whole iTunes library. (<a href="http://teleios.us/weblogs/jlipps/147">read more&hellip;</a>)</li>
<li><em>(November 20)</em> Went to Orlando for a really wonderful Thanksgiving weekend with my family and extended family (from both sides). Also, for certain reasons felt a good deal more hope, unrelatedly in regards to both community and women, than on November 7.</li>
<li><em>(November 23)</em> My brother Dav and I recorded a Christmas EP (<a href="http://teleios.us/weblogs/jlipps/162">more&hellip;</a>) at our new studio, which we designed along with our family&rsquo;s new house in Orlando, and which is awesome. In fact, throughout the last six months we had been piecing together songs for a new album&ndash;not the concept album I mentioned, but a re-recording of many older Splendour Hyaline songs, and some new ones as well. The recording is slow going, but the quality we are getting is fantastic, and we can&rsquo;t wait to share the fruits of these labors with you.</li>
<li><em>(December 1)</em> Our community had a weekend retreat in Tahoe, which contained a good deal of hanging around. It was significant because I felt that the tensions which seemed so sharp in October and November had lessened a good deal, and we were all able to interact as friends and spiritual compatriots regardless&hellip;which seemed a rare and awesome gift in any group of people.</li>
<li><em>(December 8)</em> I saw <em>The Lion, the Witch, and the Wardrobe</em>, which was a very emotional and powerful experience for me. Those stories have been such a part of my life and mythology for so long (I mean, our band is named &ldquo;Splendour Hyaline&rdquo;&hellip;) that seeing many things come to life on the screen just caused me to weep. I never wrote any sort of review of it, but my friend Mr Lowe has <a href="http://dmeroit.blogspot.com/2005/12/if-youre-person-who-likes-to-go-into.html">done a wonderful job</a>, so I don&rsquo;t feel the need to.</li>
<li><em>(December 15)</em> My family flew to England to meet up with my sister, who is attending Capernwray this year, up north of Manchester. We wandered around the lake district, and then on to Wales. The trip was excellent because (a) the UK is a very magical place for me (maybe owing to the stories I read as a child, which were usually written by Brits), (b) of all the many times I&rsquo;ve been there, it has never been right before Christmas, so it seemed extra magical, and (c) it very rudely reawakened my passionate desire to be in different cultures and learning different languages. There was a deep sense of nostalgia hearing people speak Welsh, even though I&rsquo;d never heard it before. At this point I don&rsquo;t know what the long-term significance of that reawakening will be, if anything meaningful. (<a href="http://teleios.us/weblogs/jlipps/167">read more&hellip;</a>)</li>
<li><em>(December 25)</em> Christmas came and went without too much in the way of ceremony this year. Still, as my favorite holiday, it was a special time, and helped to ease the pain that had been surrounding my heart over the last few months.</li>
</ul>
<p>And that brings us to now, where I sit writing. Let that, therefore, suffice for 2005.</p>
<p>I&rsquo;m now waiting for the first of our New Year&rsquo;s guests to arrive. We are expecting quite a crowd this year and I am looking forward to an epic party. Guests and drinking mean, of course, that the observational entries I promised regarding the UK will have to wait (and, if history is any indication, will never arrive), and I will next be writing to you from 2006!</p>
<p>For now, let us offer one final toast to 2005, which held so much change and so many surprises, good and bad; and, as always, so many indicators of God&rsquo;s faithfulness (though they were sometimes, and often still seem, very hard to see). Cheers!</p>
]]></content:encoded></item><item><title>Serenity</title><link>https://blog.jlipps.com/2005/10/serenity/</link><pubDate>Wed, 05 Oct 2005 08:15:13 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=294</guid><description>&lt;p&gt;On a spur of the moment, I went to see the last showing of &lt;em&gt;Serenity&lt;/em&gt; tonight at a local theater. I&amp;rsquo;d seen previews for it during &lt;em&gt;Batman Begins&lt;/em&gt;, and thought, &amp;ldquo;Oh no, another mediocre sci-fi flick with none-too-great special effects and bad acting.&amp;rdquo; But since it opened a few days ago, I&amp;rsquo;ve been hearing nothing but positive things from people whom I trust to know better, so I thought I&amp;rsquo;d give it a chance.&lt;/p&gt;
&lt;p&gt;My conclusion, after seeing it, was that it&amp;rsquo;s probably the best sci-fi movie I have seen in the theaters, for as long as I can remember. The problem with sci-fi movies is that they&amp;rsquo;re typically either &amp;ldquo;sci-fi&amp;rdquo;, meaning, not sci-fi in spirit, but set in space, so everyone thinks it&amp;rsquo;s sci-fi, or that they&amp;rsquo;re sci-fi in spirit, but horribly written and acted or produced.&lt;/p&gt;</description><content:encoded><![CDATA[<p>On a spur of the moment, I went to see the last showing of <em>Serenity</em> tonight at a local theater. I&rsquo;d seen previews for it during <em>Batman Begins</em>, and thought, &ldquo;Oh no, another mediocre sci-fi flick with none-too-great special effects and bad acting.&rdquo; But since it opened a few days ago, I&rsquo;ve been hearing nothing but positive things from people whom I trust to know better, so I thought I&rsquo;d give it a chance.</p>
<p>My conclusion, after seeing it, was that it&rsquo;s probably the best sci-fi movie I have seen in the theaters, for as long as I can remember. The problem with sci-fi movies is that they&rsquo;re typically either &ldquo;sci-fi&rdquo;, meaning, not sci-fi in spirit, but set in space, so everyone thinks it&rsquo;s sci-fi, or that they&rsquo;re sci-fi in spirit, but horribly written and acted or produced.</p>
<p>So, movies like <em>The Matrix</em> and <em>Star Wars</em> fall into the former category, because they are clearly not in the sci-fi genre, though being set in space and/or a digital reality. (What exactly counts as sci-fi I&rsquo;ll leave for a later blog entry, but if you&rsquo;ve read <em>Dune</em> or pretty much any Asimov, you&rsquo;ll know what I mean).</p>
<p>Speaking of <em>Dune</em>, the Sci-Fi Channel&rsquo;s miniseries <em>The Children of Dune</em> is a great example of the second category&ndash;great sci-fi world and story, but poor execution. Granted, it was the best they could do, and after seeing <em>The Village</em>, I retroactively liked William Hurt in <em>The Children of Dune</em>, but in the end that&rsquo;s no excuse.</p>
<p>Suffice it to say, then, that while the <em>Serenity</em> <a href="http://www.apple.com/trailers/universal/serenity/">trailer</a> looked like another Sci-Fi channel blunder, the movie itself was a real joy to watch. The characters, which given the trailer I thought would be overdramatic and overacted, were actually very nuanced and well-done in the movie viewed as a whole. They were, for lack of a better word, believable! That&rsquo;s sci-fi&rsquo;s greatest challenge&ndash;to make a set of believable characters in a barely-believable world. Almost 100% of the time, either the writer or the actor makes some serious mistakes in that task.</p>
<p>But anyway, that strength held the movie together and made it something I will definitely want to see again. The effects actually looked worse in the trailer, too&ndash;all clunky old-school CGI. I mean, it was there in the movie as well, but it looks like they picked some of the cheesiest renders for the trailer, and in the movie you didn&rsquo;t really notice it.</p>
<p>The cinematography, while not groundbreaking, was just plain <em>interesting</em>. It was never boring, and steered mostly clear of the clichÃ©d action-movie shot sequences.</p>
<p>Lastly, the writing was fun in that the dialect(s) of English being spoken in the movie were subtly different, mixing some archaisms and some neologisms, and some things that I&rsquo;d never heard before. It added to the believability of the story taking place in a post-Earth solar system.</p>
<p>The movie also had some morals you could extrapolate about human nature and creation and control, but it didn&rsquo;t beat you over the head with it so neither will I.</p>
<p>Bottom line: if you consider yourself a fan of true sci-fi, you&rsquo;ll love this movie. If you don&rsquo;t, it may be because you&rsquo;ve never actually seen a true sci-fi movie done well, so give it a shot anyhow.</p>
<p>Man, when did I turn into a movie reviews site. This is weird!</p>
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