<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>World-of-Warcraft on re:creation</title><link>https://blog.jlipps.com/tags/world-of-warcraft/</link><description>Recent content in World-of-Warcraft on re:creation</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 11 Aug 2006 03:01:09 +0000</lastBuildDate><atom:link href="https://blog.jlipps.com/tags/world-of-warcraft/feed.xml" rel="self" type="application/rss+xml"/><item><title>My Holy Grail, At Last?</title><link>https://blog.jlipps.com/2006/08/my-holy-grail-at-last/</link><pubDate>Fri, 11 Aug 2006 03:01:09 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=350</guid><description>&lt;p&gt;Anyone who has been around this weblog for long enough has realized that I care a lot about mainly two categories of things. The first is Girls, and specifically how to entice an especially awesome, as-yet-unpinpointed one to eventually marry me. The second is The Stuff I Am Passionate About. This second category is usually seen in long diatribes about how I have so many passions that the thought of finding one thing to do in my life (my life&amp;rsquo;s project, so to speak) is incredibly daunting. I usually think of such pursuits as falling under one of the following headings: Philosophy, Theology, Music, Language, Coding, Writing, or Design. Importantly, I&amp;rsquo;m interested in the creative elements of each.&lt;/p&gt;</description><content:encoded><![CDATA[<p>Anyone who has been around this weblog for long enough has realized that I care a lot about mainly two categories of things. The first is Girls, and specifically how to entice an especially awesome, as-yet-unpinpointed one to eventually marry me. The second is The Stuff I Am Passionate About. This second category is usually seen in long diatribes about how I have so many passions that the thought of finding one thing to do in my life (my life&rsquo;s project, so to speak) is incredibly daunting. I usually think of such pursuits as falling under one of the following headings: Philosophy, Theology, Music, Language, Coding, Writing, or Design. Importantly, I&rsquo;m interested in the creative elements of each.</p>
<p>I often laugh derisively at any suggestion that these things could be combined into a single role or project; for what pursuit can bring together such disparate fields as philosophy and computer programming, not to mention the others? It struck me today that maybe there is such a project: the design and implementation of a massively-multiplayer online role-playing game (MMORPG), of which the current most popular example is <a href="http://www.worldofwarcraft.com/">World of Warcraft</a>.</p>
<p>Clearly, since a MMORPG is a piece of software, it involves coding. But it also involves World Design&ndash;the overarching story and history of a fantastical place (a la <em>The Silmarillion</em>, my favorite book). Clearly creating such an immersive world involves a foray into philosophy (and probably theology, since worlds without magic or arcane technology are boring). Beyond that, what can provide more immersion than Tolkien&rsquo;s strategy of language creation? Of course, histories of entire civilizations and languages need to be conveyed in as powerful and encompassing wording as possible, thus requiring a skilled writer. Finally, what is a venture into an unknown world without the appropriate stunning visual and audio design? The score would need to be more immense than any 2-hour movie.</p>
<p>Well, there it is! It doesn&rsquo;t seem like anything important is missing. And it certainly explains my fascination with the concepts behind MMORPGs in the first place. Unfortunately, I don&rsquo;t know that working for a MMO house would be fulfilling at all to me; curiously, I don&rsquo;t know why. I certainly don&rsquo;t think that a life spent to encourage the use of the imagination is wasted&ndash;Tolkien and Lewis are my heroes precisely for that reason. Maybe it&rsquo;s just that my experience with MMORPG culture has made me doubt whether the kind of imagination encouraged is actually of any enduring value. I suppose that at the end of the day I do believe that imagination has a <em>function</em>&ndash;that of re-envisioning a broken and fractured reality&ndash;and I don&rsquo;t know that World of Warcraft really inspires this, rather than a mindless grind for powerful virtual items that give one a sense of superiority over other players.</p>
<p>Maybe that&rsquo;s the difference between <em>The Silmarillion</em> and World of Warcraft&ndash;since <em>The Silmarillion</em> is a story, it asks you to enter in and wander around by yourself, unlocking experiences with the imagination. Warcraft, on the other hand, is unavoidably a game, and one not of collaborative imagination as often as competitive <em>un</em>-imagination. (What I mean by unimagination is that many players purposefully de-mystify any imaginative elements in MMORPGs, reducing it to the underlying code systems, so that they might more easily &ldquo;win&rdquo; the game. My motivations in playing MMORPGs, on the other hand, are generally rather to have an immersive, imaginative experience). Perhaps there are ways to create a game like this; perhaps that is what real-life role-playing groups find attractive about their sessions (which frankly don&rsquo;t appeal to me, for some reason); however, I doubt that, even given the possibility of designing such a game, that the result would be compelling to enough people to build a multi-million-dollar franchise on top of (which seems to be the point of most computer games).</p>
<p>But what do you think, O Reader? Should I go try and get hired by Blizzard? I haven&rsquo;t said anything about the physical pursuits I enjoy (which are also many), or about any actual positive results of work for the poorer and more downtrodden in the world (who might not be able to afford my computer game). What is there to say about that? (But note that I&rsquo;m not asking the question, &ldquo;Was Tolkien wrong in writing his novels when he could have been helping poor children elsewhere, very materially?&rdquo; since I take it for granted that the answer&rsquo;s no.)</p>
]]></content:encoded></item><item><title>Farewell, Azeroth!</title><link>https://blog.jlipps.com/2006/01/farewell-azeroth/</link><pubDate>Thu, 12 Jan 2006 23:03:53 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=316</guid><description>&lt;p&gt;After over a year of building characters and wandering around the &lt;a href="http://worldofwarcraft.com"&gt;World of Warcraft&lt;/a&gt;, I&amp;rsquo;ve decided to cancel my subscription. The trouble with these massively-multiplayer world-immersive games is layed out in the following set of claims:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A monthly subscription is expensive.&lt;/li&gt;
&lt;li&gt;The game is designed in such a way that, after an initial phase, the entertainment it provides is exponentially related to the amount of time you put into it.&lt;/li&gt;
&lt;li&gt;In order to get the maximum value out of the game, in terms of both money and entertainment, one is forced to play &lt;em&gt;a lot&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Playing massively-multiplayer games &lt;em&gt;a lot&lt;/em&gt; can be intrinsically unhealthy if in a person&amp;rsquo;s lifestyle it precludes other more important activites. It is also potentially addictive, and can be unhealthy in that way as well.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Now, I haven&amp;rsquo;t been playing in an unhealthy way&amp;ndash;in fact, I haven&amp;rsquo;t been playing at all. My decision to quit is more a financial one, and also as a result of the dilemma above, which shows that to get the desired amount of entertainment, one must choose effectively to be unhealthy in some way.&lt;/p&gt;</description><content:encoded><![CDATA[<p>After over a year of building characters and wandering around the <a href="http://worldofwarcraft.com">World of Warcraft</a>, I&rsquo;ve decided to cancel my subscription. The trouble with these massively-multiplayer world-immersive games is layed out in the following set of claims:</p>
<ul>
<li>A monthly subscription is expensive.</li>
<li>The game is designed in such a way that, after an initial phase, the entertainment it provides is exponentially related to the amount of time you put into it.</li>
<li>In order to get the maximum value out of the game, in terms of both money and entertainment, one is forced to play <em>a lot</em>.</li>
<li>Playing massively-multiplayer games <em>a lot</em> can be intrinsically unhealthy if in a person&rsquo;s lifestyle it precludes other more important activites. It is also potentially addictive, and can be unhealthy in that way as well.</li>
</ul>
<p>Now, I haven&rsquo;t been playing in an unhealthy way&ndash;in fact, I haven&rsquo;t been playing at all. My decision to quit is more a financial one, and also as a result of the dilemma above, which shows that to get the desired amount of entertainment, one must choose effectively to be unhealthy in some way.</p>
<p>That being said, my visits to Azeroth (the fantasy world in Warcraft) were indeed fun and provided many hours of enjoyment, particularly when I was able to play alongside my brother and sister. Such cooperative play was made all the more meaningful in virtue of the fact that I live across the country from them and had no real other way to hang out. I will retain many fond memories of our quests, guild drama, and laughing at the plethora of idiots that occupy any online community (but particularly gaming communities). So here&rsquo;s to Telarian, Telariz, and Tsarmina!</p>
<blockquote>
<p><img loading="lazy" src="http://jonathanlipps.com/img/farewellazeroth.png"><em>Telarian and Telariz surveying the snow plains below Ironforge</em></p>
</blockquote>
]]></content:encoded></item><item><title>Faith and Science</title><link>https://blog.jlipps.com/2005/11/faith-and-science/</link><pubDate>Thu, 03 Nov 2005 03:06:51 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=301</guid><description>I&amp;rsquo;m in Orlando this week for a seminar we&amp;rsquo;re putting on with &lt;a href="http://www.amazon.com/exec/obidos/search-handle-url/ref=br_ss_hs/103-6915858-2953435?platform=gurupa&amp;amp;url=index%3Dblended&amp;amp;field-keywords=alister+mcgrath&amp;amp;Go.x=0&amp;amp;Go.y=0&amp;amp;Go=Go"&gt;Alister McGrath&lt;/a&gt; as the lecturer. We&amp;rsquo;re filming the whole experience in an insanely-designed soundstage at Disney&amp;rsquo;s MGM studios, and just being in such a cool place every day is pretty fun. The lectures themselves, and more importantly the interaction that I&amp;rsquo;ve been able to have with Alister both on and off camera, have been incredible.</description><content:encoded><![CDATA[<p>I&rsquo;m in Orlando this week for a seminar we&rsquo;re putting on with <a href="http://www.amazon.com/exec/obidos/search-handle-url/ref=br_ss_hs/103-6915858-2953435?platform=gurupa&amp;url=index%3Dblended&amp;field-keywords=alister+mcgrath&amp;Go.x=0&amp;Go.y=0&amp;Go=Go">Alister McGrath</a> as the lecturer. We&rsquo;re filming the whole experience in an insanely-designed soundstage at Disney&rsquo;s MGM studios, and just being in such a cool place every day is pretty fun. The lectures themselves, and more importantly the interaction that I&rsquo;ve been able to have with Alister both on and off camera, have been incredible.</p>
<p>The content is basically science, philosophy of science, philosophy of religion, theology, and where we can find a healthy and fruitful convergence of these disciplines. Of course, I&rsquo;m all about that, so I&rsquo;m finding myself taking more notes and asking more questions in three days then I did in most whole courses at Stanford.</p>
<p>Best of all, I was able to convince Nick, Jenna, and Justin to come to Orlando, stay at my house, and attend the seminar as well. We are having great times of hanging out at night, chilling in the hot tub (look, a joke!), cooking, maybe a little beering, whatever. It&rsquo;s meaningful for me to have them here especially today, since it&rsquo;s one year exactly since I took a hindsightedly fateful flight from Orlando to California, and met up with people there for the first time since graduation. This of course spawned that whole series of discussions on faith and community that lasted months, and culminated in my eventual (and gradual) move back to Palo Alto, which was a decidedly big switch in life trajectories. I&rsquo;m still in the middle of the fruits of that decision, but I&rsquo;ve already seen so many wonderful things come of it. I&rsquo;m only hoping for more, though I have no idea what it might or might not look like.</p>
<p>So, even though I haven&rsquo;t been getting a lot of sleep due to, ahem, World of Warcraft with my brother, and there&rsquo;s no doubt lots of things I could complain about in various areas of my life, it would be a supreme travesty to feel anything but a profound sense of gratitude at this moment. That gratitude also conveniently enables me to put aside my perennial worries about the future and girls and so on (mostly girls), at least for a while, and it&rsquo;s a welcome relief! I can always pick those worries up again when I get tired of being at peace (which will probably be in about 5 minutes&hellip;never had much luck with the stuff).</p>
]]></content:encoded></item><item><title>Level 30</title><link>https://blog.jlipps.com/2005/09/level-30/</link><pubDate>Thu, 08 Sep 2005 19:08:33 +0000</pubDate><guid isPermaLink="false">http://www.jonathanlipps.com/blog/?p=284</guid><description>&lt;p&gt;Uberness is mine! I finally got &lt;a href="http://en.wikipedia.org/wiki/Druid_(World_of_Warcraft)"&gt;cheetah form&lt;/a&gt; for my druid:&lt;/p&gt;
&lt;p&gt;&lt;img loading="lazy" src="http://jonathanlipps.com/img/wow1.png"&gt;&lt;/p&gt;
&lt;p&gt;Rawr!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;(Can I just say I love that Wikipedia is also a World of Warcraft strategy guide?)&lt;/em&gt;&lt;/p&gt;</description><content:encoded><![CDATA[<p>Uberness is mine! I finally got <a href="http://en.wikipedia.org/wiki/Druid_(World_of_Warcraft)">cheetah form</a> for my druid:</p>
<p><img loading="lazy" src="http://jonathanlipps.com/img/wow1.png"></p>
<p>Rawr!</p>
<p><em>(Can I just say I love that Wikipedia is also a World of Warcraft strategy guide?)</em></p>
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