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Design Gaming Science

Spore

A few years ago, I wrote a post detailing my personal gaming history, wherein I also looked ahead to the future at a computer game that was shaping up to be extremely interesting. That game was Spore (you should really go to their site and watch the introductory video). Under development for half a decade, […]

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Design

Stand-up Desk, Part I: Design

Like many computer programmers who spend upwards of 8 hours a day working with a keyboard and mouse, I’ve developed some physical problems as a result (classed as Repetitive Strain Injuries, or RSIs). In recent years these have gotten so serious I’ve been to one physician (mainstream and alternative) after another, looking for insight into […]

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Uncategorized

Back from Whitney / Into Spareroom Studios

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Uncategorized

Inspiration from Game Design